Bureaucrats, ninja, Administrators
67,565
edits
(improvement to config) |
mNo edit summary |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 36: | Line 36: | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small> | |releasedatePAL = March 17, 2006<br />December 19, 2012 <small>(PS2 Classics)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
Line 104: | Line 104: | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=BIOS: USA v02.30 - | |Comments=BIOS: USA v02.30 - Has been a slog to get this to work near flawless...(for me at least) -- Audio latency has a huge impact on input lag / graphic issues -- Installed ASIO4ALL for more efficent audio -- SPU2 @ Linear, Effects Disabled, DirectSound + 5 Output buffers, 3ms main latency (DirectSound over-rides?), Sync Mode = None ** Vsync handled audio sync, all other settings affected performance. GSdx -- OpenGL Hardware renderer, Enabled 8 Bit Textures, Large Framebuffer, 6x Res, 16x AF, Partial CRC, Accurate Date Off, Med Blending, HW Hacks Enabled. Emulation -- All Speed Hacks, Cyclerate hacks disabled. Vsync set to Standard. Added "UserHacks_DisablePartialInvalidation=1" to the end of %PCSX_DIR%\inis\GSdx.ini - unknown result but have seen advised for this title. *Nvidia driver 436.02 allows Low Latency Mode, also reduces input lag | ||
|Tester=cZr | |Tester=cZr | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=Intel Core i5-8600K @ 3.60 GHz | |||
|GPU=EVGA NVIDIA GeForce GTX 1060 @ 6 GB | |||
|Revision=1.5.0-dev-3214 | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= Game runs perfectly but has graphical artifacts that grow as you play. Doesn't hinder performance, it's just a nuisance. | |||
|Tester=ninesixworm | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=Intel i5-4690k @ 4.50 GHz | |||
|GPU=Nvidia GTX 970 4GB | |||
|Revision=v1.5.0-dev-3401 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** MTVU On | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL(Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=The graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. No glitches found running at 2160p 4K. | |||
|Tester=theOG123 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM | |||
|GPU=Intel(R) HD Graphics 520 | |||
|Revision= | |||
*v1.7.0 - dev-138-gd1af8cd80 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 3 | |||
* Other hacks : | |||
** INTC: Checked | |||
** LOOP: Checked | |||
* VU hacks: | |||
** mVU: Checked | |||
** mtVU: Checked | |||
</spoiler> | |||
|Graphics= | |||
GSDX32-SSE4 | |||
*v1.7.0 138 | |||
<spoiler show="Settings" hide="Hide"> | |||
*Interlacing : None | |||
*Texture Filtering : Nearest | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** 8-Bits : Checked | |||
** Resolution : Native | |||
** Anisotropic Filtering and Mipmapping : OFF | |||
** CRC : Aggressive | |||
** DATE and Blending : OFF | |||
** HW HACKS | |||
*** Depth : ENABLE | |||
*** Safe Features : ENABLE | |||
*** Texture Invalidation : ENABLE | |||
*** SkipDraw Range: 1~10 | |||
* Renderer: Direct3Dx11 (Software) | |||
** Rendering Threads: 2 | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Optimization over Graphics, Playing on a Low end notebook (Hardware/Software) see Notes . Cut-Scenes and Gameplay in gerenal are capped at 50 FPs(PAL) with a sightly frame rate drop from time to time depending on the vfx showing (Too many lights/cars) on the screen cause it to drop fps. Songs are playing fine during races. | |||
**Note** | |||
*v1.7 138 have better options to optimize cpu usage removing unnecessary rendering granting fps bonus; | |||
Hardware seems better than software , but since too many visuals are disabled, it looks pixelated. | |||
if you need to change any configuration during a race, pause the game, otherwise it might crash; | |||
Also, MTVU makes ALOT of difference, without it the game lags badly. Works fine even if you don't have 3+cores - tested version *v1.7 138 | |||
- out/2020 | |||
|Tester=Catlovus20 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 136: | Line 222: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers. | |Description=While using any of the Hardware renderers, there will be a line visible that changes (gets larger) depending on the driving speed. This happens in both Direct3D and OpenGL Hardware renderers. | ||
|Workaround= | |Workaround=Graphical glitches with headlights, longer line and some HUD elements ghosting can be fixed with enabling HW hacks and setting Half-screen Fix to Force-Enabled. | ||
}} | }} | ||