Shadow of the Colossus: Difference between revisions

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Add a second Linux test config
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(Add a second Linux test config)
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|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|Comments=Runs well with some slowdown, no glitches, 80-90% speed
|Tester=chainfire
|Tester=chainfire
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Ubuntu 19.04 Kernel 5.0.0
|CPU=Intel Core i5-2500k @ 4.1 GHz
|GPU=Radeon R9 280X
|Revision=1.5.0-0
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** EE Cycle Skipping: 1
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* '''Hardware Mode Settings:'''
** Allow 8 bits textures ✓
** Large Framebuffer ✓
** Accurate Date ✓
** Enable User Hacks ✓
** Internal Resolution: 3x Native
** Anisotropic Filtering: 8x
** Blending Unit Accuracy: Basic
** Automatic CRC level: Aggressive
* '''Advanced Settings:'''
** Fast Texture Invalidation ✓
** Half-pixel Offset: Special (Texture)
</spoiler>
|Sound=
* SPU2-X r5830 2.0.0
* Lilypad r5878 0.11.0
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 1.3.0
|Comments=
* Runs at 100% most of the time at native res 3x.<br>
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br>
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br>
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yelds 100% speed in most areas, as opposed to 70% at 0.<br>
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6
|Tester=Stogas
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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