Ratchet & Clank: Going Commando: Difference between revisions

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TJ8 adding testing results
(Added "Megacorp Trooper Freeze" issue)
(TJ8 adding testing results)
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|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns.
|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns.
|Tester=Martin.kosecky5
|Tester=Martin.kosecky5
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro Build 1809
|CPU=Intel Core i7-9700k OC'd @ 4.9GHz
|GPU=NVIDIA GeForce RTX 2080 OC'd
|Revision=v1.5.0 (dev-2982)
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: +2
* INTC Spin: Enabled
* Wait Loop: Enabled
* mVU Flag: Enabled
* MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Allow 8 bits textures: Enabled
* Internal Resolution: 3x (1080p)
* Mipmapping: Auto
* CRC Hack Level: Auto
* Accurate Date: Auto
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs perfectly fine, hardware mipmapping is amazing and works very well! No slowdowns thus far at all. Only had 1 crash, and it happened when the game was flying/loading to Endako when visiting a second time.
|Tester={{ForumUser|TJ8}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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