Star Ocean: Till the End of Time: Difference between revisions

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|Tester=Ryudo
|Tester=Ryudo
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64 (V1809)
|CPU=Intel Core i7-8700K @ 4.70 GHz
|GPU=Nvidia GTX 1070 Ti @ 8 GB GDDR5
|Revision=1.5.0 (dev-2717)
|Graphics=GSdx avx2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Allow 8-Bit Textures: Yes
* Large Framebuffer: Yes
* Resolution: 4x Native (~1440p 2K)
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Partial (OpenGL)
* Shader Configuration:
** FXAA: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs Very well up to & including 4K. No crashes after only a few hours of playing non-stop. Large framebuffer works well for cards with large VRAM (4GB+) a few warnings in the log about low VRAM came and went without crashing, usually during cutscenes with heavy effects. Noticed the Auto setting for Interlacing introduces blurriness in the overall image. Set to Bob tff for a much clearer, crisp fullscreen image.
|Tester=Yokrei
}}
{{TestingFooter}}
{{TestingFooter}}


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