Ape Escape: Pumped & Primed: Difference between revisions

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New Windows Testing Entry added, as well as a Known Issue entry for the character overshading issue
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(New Windows Testing Entry added, as well as a Known Issue entry for the character overshading issue)
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|Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode.
|Comments=Runs near full speed., Same character texture issue as before. Looks perfect in software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
* Preset: 1 - Safest
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 3x Native
* Anisotropic Filtering: Off
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Blending Unit Accuracy: High
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Game story played from start to finish with 2 players. Game runs at full speed at all times. No emulation glitches or visual anomalies observed. Use of the OpenGL Hardware renderer fixes the longstanding character texture shading issue.
|Tester=Spectra Twilight
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Gacha Mecha Stadium Saru Battle''' (JP)
* Also known as '''Gacha Mecha Stadium Saru Battle''' (JP)


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Character Textures are Overshaded
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Character textures are darker than intended on all hardware renderers of the stable 1.4.0 PCSX2 build, and the Direct3D hardware renderers of dev builds (as of 1.5.0 r2613).
|Workaround=
|Workaround=Use the OpenGL hardware renderer on a dev build of PCSX2, or use a software renderer.
}}
}}
-->


==The gallery==
==The gallery==
ninja
10

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