Ape Escape 2: Difference between revisions

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1,246 bytes added ,  17 November 2018
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|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 3GB
|Revision=1.5.0 (dev-r2613 g48d9763d2)
<spoiler show="Settings" hide="Hide">
* Preset: 1 - Safest
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Internal Resolution: 2x Native
* Mipmapping (Ins): Full
* CRC Hack Level: Automatic
* Enable HW Hacks: ✓
** Unscale Point and Line: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Entire game was played through to 100%. Game runs at full speed at all times.
<spoiler show="Additional Information" hide= "Less Information">
*When the camera goes underwater or when the player is in the first area of the level "The Lost Valley" (in which is it raining), a translucent blue square appears on the upper left corner of the screen, and the game drops in speed dramatically if internal resolution is higher than 2x (though this may vary by hardware configuration).
*Game FMVs are obscured by a thick black grid, which is fixed by enabling the HW Hack "Unscale Point and Line," with no negative side effects observed.
</spoiler>
|Tester=Spectra Twilight
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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