Front Mission 5: Scars of the War: Difference between revisions
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|publisher = [[Square Enix]] | |publisher = [[Square Enix]] | ||
|genre = Turn-based strategy | |genre = Turn-based strategy | ||
|gameinfo = This game marks the celebration of the 10th Anniversary of Square's Front Mission strategy series. You play as | |gameinfo = This game marks the celebration of the 10th Anniversary of Square's Front Mission strategy series. You play as Walter, who's joined on with the U.S.N. Forces. In addition to a stronger adventure portion, in which you go about scouting your own battalion members, the game includes a number of bonus modes, including Survival Simulator, Battle Simulator and Arena, where you can collect money and parts. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Front_Mission_5:_Scars_of_the_War Front Mission 5] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/924653-front-mission-5-scars-of-the-war Link] | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|japan_rating = B | |japan_rating = B | ||
|japan_rating_text = Love, Violence | |||
|japanese = SLPM-66421 & SLPM-66205 | |japanese = SLPM-66421 & SLPM-66205 | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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|Comments=Japan v01.00(17/01/2000), ECC: 2, Switch to GSdx Software Render for FMV, FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled., General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit. | |Comments=Japan v01.00(17/01/2000), ECC: 2, Switch to GSdx Software Render for FMV, FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled., General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit. | ||
|Tester={{ForumUser|Soravia}} | |Tester={{ForumUser|Soravia}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 Home, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.3519-229-ga6c22731b | |||
|Graphics=build-in | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), Playable, The game works fine in 1080p 60 FPS, I didn't notice any special bugs in the game. When you go to ''Load Game'' and try to load a saved game, the game immediately freezes. This happens in hardware mode, but you can use software mode. Once your save game has loaded, you can safely use hardware mode. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== | ==Fixed Issues== | ||
{{Issue | |||
|IssueName=Crash when trying to load a saved game | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=When you go to ''Load Game'' and try to load a saved game, the game immediately freezes. This happens in '''hardware mode'''. '''Regression in later versions 1.7'''. | |||
|Workaround=Use '''Software mode'''. Once your save game is loaded, you can safely use '''hardware mode'''. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=No combat lines | |IssueName=No combat lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=There are no combat lines (attack lines, links) in missions. Thought, they are present in simulator fights. | |Description=There are no combat lines (attack lines, links) in missions. Thought, they are present in simulator fights. | ||
|Workaround=Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts. | |Workaround=Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Ghosting around Objects in Hardware Mode | |IssueName=Ghosting around Objects in Hardware Mode | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p | |Description=Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p | ||
|Workaround=Set TC Offset X=700 and TC Offset Y=500. | |Workaround=Set TC Offset X=700 and TC Offset Y=500. '''Fixed in builds 1.7'''. | ||
}} | |||
{{Issue | |||
|IssueName=Shadow Artifacts | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Cutscene characters and Wanzers have weird block-like shadows. | |||
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". '''Fixed in builds 1.7'''. | |||
}} | }} | ||