Drakengard: Difference between revisions
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|Comments=BIOS: USA 2.20. Played up to Chapter 2. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60. | |Comments=BIOS: USA 2.20. Played up to Chapter 2. Minor issues with ghosting and interlacing can be resolved with trying different interlacing methods and using skipdraw:1. Occasionally some very minor audio stutter during cutscenes. Some cutscenes are not centered, but this might be due to a widescreen patch. FPS steady at 60. | ||
|Tester=Anon | |Tester=Anon | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home x64 | |||
|CPU=AMD FX 8350 @ 4.00 GHz | |||
|GPU=AMD R9 380 @ 4GB | |||
|Revision=1.5.0 (dev-2339-g1292cd505) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Large Frame Buffer | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto | |||
* Internal Resolution: 3x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: off | |||
* Mipmapping: default | |||
* CRC Hack Level: default | |||
* Shader Configuration: | |||
** Texture Filtering of Display: Enabled | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 2.20. 100% Completion. Used widescreen hacks and no major glitches encountered. Some slowdown, mostly in the early area of the game. Very Playable! | |||
|Tester=Lockedinacoffin | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |