God of War: Difference between revisions

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{{infobox
{{infobox
|image            = God of War Front.jpg
|image            = God of War Front.jpg
|caption          = NTSC-U cover
|caption          =
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919864-god-of-war Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Athlon 64 X2 6000+ 3.10 GHz   
|CPU=AMD Athlon 64 X2 6000+ @ 3.10 GHz   
|GPU=NVIDIA GeForce 9400GT 1GB
|GPU=NVIDIA GeForce 9400GT @ 1 GB
|Revision=0.9.7 (SVN r3113)
|Revision=0.9.7 (SVN r3113)
|Graphics=GSdx SSE2 (r3068)
|Graphics=GSdx SSE2 (r3068)
|Sound=SPU2-X 1.4.0 (r3117)
|Sound=
|Comments=BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
* SPU2-X 1.4.0 (r3117)
* ?
|Comments=
<spoiler show="Show comment" hide="Hide comment">
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
</spoiler>
|Tester=Squall*
|Tester=Squall*
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core2 Duo @ 3.20 GHz or I3/I5/I7 @ 2.70 GHZ
|CPU=Intel Core2 Duo @ 3.20 GHz
|GPU=NVIDIA GeForce 9600GT 1GB
|GPU=NVIDIA GeForce 9600GT @ 1 GB
|Revision=0.9.8 (r4895)
|Revision=0.9.8 (r4895)
|Graphics=GSdx SSE4 (r4895)
|Graphics=GSdx SSE4 (r4895)
|Sound=SPU2-X 2.0 (r4872)
|Sound=
|Comments=BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
* SPU2-X 2.0 (r4872)
* ?
|Comments=
<spoiler show="Show comment" hide="Hide comment">
BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
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|Revision=0.9.9 (r5128)
|Revision=0.9.9 (r5128)
|Graphics=GSDX SSE4.1 (r5133)
|Graphics=GSDX SSE4.1 (r5133)
|Sound=SPU2-X 2.0 (r5112)
|Sound=
|Comments=With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini
* SPU2-X 2.0 (r5112)
* ?
|Comments=
<spoiler show="Show comment" hide="Hide comment">
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini
</spoiler>
|Tester=Heltonxl
|Tester=Heltonxl
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5480)
|Revision=1.1.0 (r5480)
|Graphics=GSdx SSE41 (r5442)
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed.
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64 Bit Ultimate
|OS=Windows 7 Ultimate 64-bit
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled. 
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
</spoiler>
</spoiler>
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Sound= SPU2-X 2.0.0 (r5830)
|Sound=
|Comments=The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
* SPU2-X 2.0.0 (r5830)
* ?
|Comments=
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
|Tester=digital_devil
}}
}}
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|CPU=Intel Core i5-3330
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3 (SVN r5932)
|Revision=1.3 (svn r5932)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), No Bugs.
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-750 @ 2.67 GHz (3.00 GHz OC)
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 @ 1 GB
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Revision=1.3.0 (git 2014-08-30)
|Graphics=GSdx SSE41 0.1.16
|Graphics=GSdx SSE41 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
|Comments=
<spoiler show="Show comment" hide="Hide comment">
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
</spoiler>
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
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|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1 Professional x64
|OS=Windows 8.1 Pro x64
|CPU=Intel Core i5-4690k 3.50 GHz
|CPU=Intel Core i5-4690k @ 3.50 GHz
|GPU=NVIDIA GeForce GTX 970 4GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.3.1-530-g62beb3a
|Revision=1.3.1 (r530 g62beb3a)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
* HW Hacks: Skipdraw = 2, Alpha, Half-pixel Offset and Auto-skip depth enabled.
* '''HW Hacks:'''
** Skipdraw: 2
** Alpha: ✓
** Half-pixel Offset: ✓
** Auto-skip depth: ✓
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0 (20150614102702)
* SPU2-X 2.0.0 (2015-06-14)
* LilyPad 0.11.0 (20150614102702)
* LilyPad 0.11.0 (2015-06-14)
|Comments=
|Comments=BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing.
* BIOS: USA 2.2.0(10/02/2006)
* Completed the entire game with no crashing.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
}}
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|Revision=1.4.0 (2016-08-01)
|Revision=1.4.0 (2016-08-01)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks: EE=0, VU=0, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled
* '''System tab:'''
* GS Window: Fit to window/screen
** Enable Widescreen Patches: ✓
* System: (enable widescreen patches: active)
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** EE Cyclerate: 0
** VU Cycle Stealing: 0
* '''GS Window:'''
** GS Window: Fit to window/screen
</spoiler>
</spoiler>
|Graphics=GSdx, AVX or SSE4
|Graphics=GSdx AVX/SSE4
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: None (Debug)
* CRC Hack Level: None
* Hardware Depth: enabled
* Hardware Depth:
* Blending Unit Accuracy: High  
* Blending Unit Accuracy: High
* HW hacks enabled: TC Offset X:337, TC Offset Y:337
* '''HW Hacks:'''
** TC Offset X: 337
** TC Offset Y: 337
</spoiler>
</spoiler>
|Sound=SPU2-X 2016-08-01
|Sound=
|Comments=BIOS: USA 2.2.0
* SPU2-X (2016-08-01)
* ?
|Comments=
<spoiler show="Show comment" hide="Hide comment">
BIOS: USA 2.2.0
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
* Completed the entire game in HD with the shadows and fog correctly emulated.
* Fully playable with solid performance 50-60 FPS.
* Fully playable with solid performance 50-60 FPS.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=i3-4170 @ 3.7GHz
|CPU=Intel Core i3-4170 @ 3.70 GHz
|GPU=NVIDIA GTX 750 Ti
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev-2240
|Revision=1.5.0 (dev-2240)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
* Other Hacks:
** INTC Spin Detection enabled.
** Wait Loop Detection enabled.
** FastDVD disabled.
* microVU Hacks
** mVU flag enabled
** mtVU enabled
</spoiler>
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
|Comments=
<spoiler show="Show comment" hide="Hide comment">
BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
|Tester=Skryptonyte
}}
}}


{{TestingFooter}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Core2 Duo @ 3.33 GHz
|CPU=Intel Core2Duo @ 3.33 GHz
|GPU=?
|GPU=?
|Revision=pre-0.9.7 beta r1736
|Revision=pre-0.9.7 beta (r1736)
|Graphics=ZZogl 182
|Graphics=ZZogl 182
|Sound=  
|Sound=
* ?
* ?
|Comments=16-bit textures
|Comments=16-bit textures
|Tester=188.134.4.34
|Tester=188.134.4.34
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|OS=Debian 8 Testing (Linux 4.1.6-amd64)
|OS=Debian 8 Testing (Linux 4.1.6-amd64)
|CPU=Intel Core i5-3570K @ 3.40 GHz
|CPU=Intel Core i5-3570K @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 650 Ti BOOST 2GB
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
|Revision=1.3.1 GIT 1094 gf062b0f
|Revision=1.3.1 (git r1094 gf062b0f)
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0
|Graphics=GSdx SSE2 1.0.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePAD 0-Dev 1.1.0
* OnePAD 0-Dev 1.1.0
|Comments=
|Comments=BIOS: Europe v02.00, Preset: Safest. Runs full speed.
* BIOS: Europe v02.00 (04/11/2004)
* Preset: Safest
* Runs full speed.
|Tester=Beta Version BY
|Tester=Beta Version BY
}}
}}
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Kratos's shadow is missing
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Kratos blinkin
|IssueName=Kratos blinkin
ninja
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