Ratchet & Clank: Going Commando: Difference between revisions

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|french            = SCES-51607
|french            = SCES-51607
|german            = SCES-51607
|german            = SCES-51607
|japanese          = SCPS-15056 & SCPS-19317 & SCPS-19302
|japanese          = SCPS-15056 & SCPS-19317 & SCPS-19302
|english          = SCES-51607 & SCUS-97268 & SCUS-97268GH & SCUS-97381 & SCUS-97322 & SCUS-97323 & SCUS-97513
|english          = SCES-51607 & SCUS-97268 & SCUS-97268GH & SCUS-97381 & SCUS-97322 & SCUS-97323 & SCUS-97513
|korean            = SCKA-20037 & SCKA-20011
|korean            = SCKA-20037 & SCKA-20011
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* ?
* ?
* ?
* ?
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps
|Comments=Sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing gamefix resolved it.
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate, no VU Cycle stealing, Direct3D HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate and no VU Cycle stealing speedhacks.
*To fix texture issues(Mipmap) use software mode with mipmap enabled, but you will need CPU power like hardcore to run it smooth.
|Tester=Mkav
|Tester=Mkav
}}
}}
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Comments=Runs near full speed. Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments=Europe v01.70(27/02/2003), requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Comments=Europe v01.70(27/02/2003), GSdx: Requires software mode to fix the graphics (MipMaps). The game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS. Speedhacks: VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments=''Performance'': Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar CPU to mine if you don't have... I say an i5 with at least maybe 2.5 GHz or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better CPU: if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the VU cycle steal seems to have some effects but keep in mind that it can show false fps. ''Overall'': Heavy demanding you really need a powerful PC to run this at a decent speed. '''Update:''' apparently there's a way to play this kinda decently on a similar machine to mine there's a custom PCSX2 1.2.1 version that fixes some problem, it partially fixes the garbage textures in hardware mode making the game playable and it kinda boosts the game by a little bit i played a bit of the first stage and i got like 37-50 fps almost everywhere
|Comments=''Performance'': Laggy as hell, 24-50 FPS. It's very unlikely that you'll get stable 50 FPS or even like 45-50... I say it needs an i5 with at least maybe 2.5 GHz or something similar, otherwise don't even bother it's not worth it. Use GSdx software mode, hardware mode is buggy as hell but it has better FPS. If you want to minimize the speed hit experiment with the extra rendering thread option, choose values between 0 and 4. Speedhacks here really come in handy even the VU cycle steal seems to have some effects, but keep in mind that it can show false FPS. ''Overall'': Heavy demanding you really need a powerful PC to run this at a decent speed.
|Tester=Razor96
|Tester=Razor96
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=Ryzen 1700 @ 3.40 GHz
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|Revision=1.4.0
|Revision=1.4.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* [x] INTC Spin
* INTC Spin: Enabled
* [x] Wait Loop
* Wait Loop: Enabled
* [x] mVU Flag
* mVU Flag: Enabled
* [x] MTVU
* MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.0.0
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* Interlacing: Auto
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* [x] Allow 8 bits textures
* Allow 8 bits textures: Enabled
* Internal Resolution: 4x
* Internal Resolution: 4x
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Blending Unit Accuracy: Full
* Blending Unit Accuracy: Full
* [x] Alpha
* Alpha: Enabled
* [x] Alpha Stencil
* Alpha Stencil: Enabled
</spoiler>
</spoiler>
|Sound=
|Sound=
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments= Mipmapping now works in HW renderer and has been mostly fixed (hooray) I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).
|Comments=Mipmapping now works in Hardware renderer and has been mostly fixed (hooray). I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).
|Tester={{ForumUser|CK1}}
|Tester={{ForumUser|CK1}}
}}
}}
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments= Works better as expected, really smooth, no lag here. Unfortunatelly game crashed on the Thugs-4-Less cutscene.
|Comments= Works better as expected, really smooth, no lag here. Unfortunately game crashed on the Thugs-4-Less cutscene.
|Tester=_AG
|Tester=_AG
}}
}}
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Runs at solid 60 fps on Hardware mode without slowdowns.
|Comments=Runs at solid 60 FPS on Hardware mode without slowdowns.
|Tester=Martin.kosecky5
|Tester=Martin.kosecky5
}}
}}
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* Interlacing: Auto
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* [x] Allow 8 bits textures
* Allow 8 bits textures: Enabled
* Internal Resolution: 8x
* Internal Resolution: 8x
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Megaturret Glove's turrets don't work
|IsFixed=0
|IssueLevel=0
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Workaround=There's no known solution.
}}
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Workaround=Is resolved in recent PCSX2 v1.5.0 git builds as long as "Automatic Gamefixes" is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.
|Workaround=Is resolved in recent PCSX2 v1.5.0 git builds as long as "Automatic Gamefixes" is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.
}}
{{Issue
|IssueName=Megaturret Glove's turrets don't work
|IsFixed=0
|IssueLevel=0
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Workaround=There's no known solution.
}}
}}


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Ratchet_&_Clank_Going_Commando_Forum_1.jpg
Ratchet_&_Clank_Going_Commando_Forum_1.jpg
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}
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