Gran Turismo 4: Difference between revisions
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Added mid-range PC test.
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(Added mid-range PC test.) |
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|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint. | |Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint. | ||
|Tester=starkeysuper64 | |Tester=starkeysuper64 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit (build 16299) | |||
|CPU=Intel Core i3-4160 @ 3.60 GHz | |||
|GPU=Asus GeForce GTX 750 OC Edition @ 2 GB | |||
|Revision=1.5.0 (dev 2017-12-08) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 3 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx AVX2 (2017-12-28) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Interlacing: Bob tff | |||
* Internal Resolution: Custom (1366x768) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8-Bit Textures | |||
* Large Framebuffer | |||
* Mipmapping (Ins): Full | |||
* CRC Hack Level: Full | |||
* Hardware Hacks: | |||
** Half-Pixel Offset (Special) | |||
** Align Sprite | |||
** TC Offset X = 385 | |||
** TC Offset Y = 187 | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Runs perfectly well, albeit with a lag spike of 10-15 FPS at about the end of some tracks. Menu-wise, everytime a menu changes, the screen fades and gos down with an angle. The car models are blurry, though that might be because of random tweaking. Tested on the most intensive track I could find, Las Vegas Drag Strip, in a BMW M3 GTR Race Car and it stayed at 60 FPS. Photo mode works but its a blur when taking pictures and the photo looks lifeless due to color degradation. | |||
|Tester=ZestoOnyx | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |