Virtua Fighter 4: Evolution: Difference between revisions

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|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3)., 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, EE Cycle rate (3)., 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-6600 @ 3.3~3.8Ghz
|GPU=Nvidia GeForce GTX 970 4GB
|Revision=PCSX2 v1.5.0 dev-1968-gbcc0160
|Graphics=GSdx 20170331235035 1.1.0 [GSdx32-SS4]
|Sound=
* SPU2-X 20170331235035 2.0.0
* LilyPad (20170331235035) 0.12.1
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled, RUNS AT FULL SPEED, There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes.
|Tester={{ForumUser|maxen1416}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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