Rogue Galaxy: Difference between revisions

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95 bytes removed ,  25 February 2017
no edit summary
(Added corrupt water textures issue and its workaround)
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Line 62: Line 62:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.6 r1888
|Revision=0.9.6 (r1888)
|Graphics=GSdx 2660
|Graphics=GSdx (r2660)
|Sound=
|Sound=
* SPU2-X r2663 1.4.0
* SPU2-X 1.4.0 (r2663)
* LilyPad (r1853) 0.10.0
* LilyPad 0.10.0 (r1853)
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Tester=79.24.35.124
|Tester=79.24.35.124
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.7 r3113 beta
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3063
|Graphics=GSdx (r3063)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.1.0
* LilyPad 0.1.0 (r2930)
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Tester=CKL
|Tester=CKL
Line 88: Line 88:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Intel Core2 Quad Q6600 2.40 GHz
|CPU=Intel Core2 Quad Q6600 @ 2.40 GHz
|GPU=ATI Radeon HD 4850 512MB
|GPU=ATI Radeon HD 4850 512MB
|Revision=1.0.0 r5350
|Revision=1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v2.00(14/06/2004), INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU. The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Tester={{ForumUser|muku}}
|Tester={{ForumUser|muku}}
}}
}}
Line 103: Line 110:
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 (r5766)
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx SSE41 (r5764)
|Sound=
|Sound=
*SPU2-X 5764 2.0.0
*SPU2-X 2.0.0 (r5764)
*LilyPad 5764 0.11.0
*LilyPad 0.11.0 (r5764)
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|CPU=Intel Core i5-2500
|CPU=Intel Core i5-2500
|GPU=AMD Radeon HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 r5864
|Revision=1.1.0 (r5864)
|Graphics=GSdx 0.1.16 - OpenGL
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
Line 144: Line 150:
|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Workaround=Two changes to the default settings must be made to prevent this issue from occurring. First, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". Second, Config > Emulation Settings > VUs tab, and set Clamping Mode to "None".
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


Line 160: Line 166:
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=While using the hardware renderer, you will experience some issues with water textures (some corrupt textures can be seen underneath the water).
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Workaround=Go to Config > Video (GS) > Plugin Settings > Enable HX Hacks > Configure Hacks then check "Preload frame data". This will fix the textures.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


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