Rogue Galaxy: Difference between revisions
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(Added corrupt water textures issue and its workaround) |
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Line 62: | Line 62: | ||
|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.6 r1888 | |Revision=0.9.6 (r1888) | ||
|Graphics=GSdx | |Graphics=GSdx (r2660) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r2663) | ||
* LilyPad | * LilyPad 0.10.0 (r1853) | ||
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | |Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | ||
|Tester=79.24.35.124 | |Tester=79.24.35.124 | ||
Line 76: | Line 76: | ||
|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.7 r3113 | |Revision=pre 0.9.7 beta (r3113) | ||
|Graphics= | |Graphics=GSdx (r3063) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3117) | ||
* LilyPad | * LilyPad 0.1.0 (r2930) | ||
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | |Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | ||
|Tester=CKL | |Tester=CKL | ||
Line 88: | Line 88: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 x64 | |OS=Windows 7 x64 | ||
|CPU=Intel Core2 Quad Q6600 2.40 GHz | |CPU=Intel Core2 Quad Q6600 @ 2.40 GHz | ||
|GPU=ATI Radeon HD 4850 512MB | |GPU=ATI Radeon HD 4850 512MB | ||
|Revision=1.0.0 r5350 | |Revision=1.0.0 (r5350) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v2.00(14/06/2004), | |Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems. | ||
|Tester={{ForumUser|muku}} | |Tester={{ForumUser|muku}} | ||
}} | }} | ||
Line 103: | Line 110: | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.40 GHz | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5766 | |Revision=1.1.0 (r5766) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5764) | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X 2.0.0 (r5764) | ||
*LilyPad | *LilyPad 0.11.0 (r5764) | ||
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | |Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
Line 122: | Line 128: | ||
|CPU=Intel Core i5-2500 | |CPU=Intel Core i5-2500 | ||
|GPU=AMD Radeon HD 6850 | |GPU=AMD Radeon HD 6850 | ||
|Revision=1.1.0 r5864 | |Revision=1.1.0 (r5864) | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
Line 144: | Line 150: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. | |Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None". | ||
* Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes. | * '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=In Hardware mode some corrupt textures can be seen underneath the water. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack. | ||
}} | }} | ||