Shin Megami Tensei: Nocturne: Difference between revisions

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|Workaround=Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
|Workaround=Problems with shadows can be fixed by turning on Alpha hack in GSdx plugin and turning off all CRC hacks by adding the line "CrcHacksExclusions=all" to inis/GSdx.ini file. This, however, will make NPCs, some objects and shadows cast by object visible through walls, so it's either one or the other. Software Mode runs without either of problems.
*As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.
*As of r5819, the shadow has been removed from the main character in Hardware rendering mode. Switch to software mode to display the shadow on the main character again.
}}
{{Issue
|IssueName=Inaccurate effects during the opening
|IsFixed=0
|IssueLevel=0
|Description=During the opening with the woman's voice the white effect is not emulated properly in hardware renderers
|Workaround=In the OpenGL hardware mode set the Blending Unit Accuracy to High
}}
}}


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