Shadow Hearts: Difference between revisions

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{{infobox
{{infobox
|image            = ShadowHearts.jpg
|image            = ShadowHearts.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Sacnoth
|developer        = Sacnoth
|publisher        = [[Aruze Corp]] (JP), [[Midway]] (US, EU)
|publisher        = [[Aruze Corp]] (JP), [[Midway]] (US, EU)
|genre            = RPG
|genre            = RPG
|gameinfo          = With a mix of turn-based strategy and role-playing game elements, Shadow Hearts presents a magical quest within a deep storyline. The story comes to life with complex characters, intense battle sequences, and unique gameplay mechanics that give you complete control of the action. You play Yuri--the son of a Chinese war hero--as he attempts to uncover an evil scheme and unravel the many mysteries surrounding Shadow Hearts. <br />
|wikipedia        = [https://en.wikipedia.org/wiki/Shadow_Hearts Link]
Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_Hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459510-shadow-hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459510-shadow-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic]|73/100}}
|gameinfo          = With a mix of turn-based strategy and role-playing game elements, Shadow Hearts presents a magical quest within a deep storyline. The story comes to life with complex characters, intense battle sequences, and unique gameplay mechanics that give you complete control of the action. You play Yuri--the son of a Chinese war hero--as he attempts to uncover an evil scheme and unravel the many mysteries surrounding Shadow Hearts. <br/>
Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
<!-- General props -->
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|eu_rating        = 16+
|na_rating        = M
|na_rating        = M
<!-- Language props -->
|french            = SLES-50822
|french            = SLES-50822
|german            = SLES-50822
|german            = SLES-50822
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=r1888
|Revision=pre 0.9.7 beta (r1888)
|Graphics=GSdx r2693
|Graphics=GSdx (r2693)
|Sound=
|Sound=
* SPU2-X r2693 1.4.0
* SPU2-X 1.4.0 (r2693)
* LilyPad r1853 0.1.0
* LilyPad 0.1.0 (r1853)
|Comments=BIOS: Japan 2.20, The game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks.
|Comments=BIOS: Japan 2.20, The game runs better in a software renderer. Some textures don't show in the D3D10 hardware renderer. It can be run at full speed without speed hacks.
|Tester=CKL
|Tester=CKL
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|CPU=AMD Phenom II X4 965 BE @ 3.80 GHz
|CPU=AMD Phenom II X4 965 BE @ 3.80 GHz
|GPU=MSI GeForce 560 Ti Hawk
|GPU=MSI GeForce 560 Ti Hawk
|Revision=r4980
|Revision=0.9.9 (r4980)
|Graphics=GSdx r4979 0.1.16
|Graphics=GSdx 0.1.16 (r4979)
|Sound=
|Sound=
* SPU2-X r4949 2.0.0
* SPU2-X 2.0.0 (r4949)
* LilyPad r4959 0.11.0
* LilyPad 0.11.0 (r4959)
|Comments=BIOS: USA 2.00, '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes audio stuttering throughout the game. '''Idle Loop Fast Forward:''' noticeable speedup, no issues. '''MTVU:''' Noticeable speedup in quads,  
|Comments=BIOS: USA 2.00, '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes audio stuttering throughout the game. '''Idle Loop Fast Forward:''' noticeable speedup, no issues. '''MTVU:''' Noticeable speedup in quads,  
|Tester=Hellbringer616
|Tester=Hellbringer616
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|CPU=Intel Core i5-2500K @ 4.30 GHz
|CPU=Intel Core i5-2500K @ 4.30 GHz
|GPU=NVIDIA GeForce 9800 GTX+
|GPU=NVIDIA GeForce 9800 GTX+
|Revision=1.1.0 r5411
|Revision=1.1.0 (r5411)
|Graphics=GSdx v0.1.16 r5390
|Graphics=GSdx v0.1.16 (r5390)
|Sound=
|Sound=
*SPU2-X v2.0.0 r5427
*SPU2-X v2.0.0 (r5427)
*?
*?
|Comments=BIOS: Europe 1.70 (27/02/2003), Recommended,MTVU, Pretty slow in hardware mode (known GSdx limitation), faster in SW mode, -Hardware mode has broken battle whirl effect and fusion effect (both work fine in SW mode)
|Comments=BIOS: Europe 1.70 (27/02/2003), Speedhack: Recommended + MTVU, Pretty slow in Hardware mode (known GSdx limitation), faster in Software mode. Hardware mode has broken battle whirl effect and fusion effect (both work fine in Software mode)
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
}}
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|GPU=Palit GeForce GTX 760 2GB GDDR5
|GPU=Palit GeForce GTX 760 2GB GDDR5
|Revision=1.5.0-dev-748
|Revision=1.5.0-dev-748
|Graphics=GSdx 20160514171816 (MSVC 19.00 AVX) 1.1.0
|Graphics=GSdx (MSVC 19.00 AVX) 1.1.0 (2016-05-14, 17:18:16)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Allow 8-Bit Textures
* Texture Filtering: Bilinear (PS2)
* CRC Hack Level: Aggressive
* Enable HW hacks: Off
* '''Shader Configuration:'''
** Enable FXAA: On
</spoiler>
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60FPS in hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (software mode) other than that it plays fine. My settings: D3D11, 4x Native, Allow 8-Bit Textures, Texture Filtering: Bilinear (PS2), CRC Hack Level: Aggressive, no hardware hacks, FXAA Enabled, EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Comments=BIOS: Europe 1.60 (04/10/2001), Plays without a problem at a constant framerate of 60 FPS in Hardware mode. The only frame drops I noticed (runs at 86% speed instead of 100%) are at the monastery ruins outside, the forest outside and the graveyard with the tree area. You can fix this with F9 (Software mode) other than that it plays fine. My settings: EE Clamping Mode set to "Full" (solves the invisible character problem). Everything else is set to default. All speedhacks on except for the mVU Flag Hack (info added at 28/7/2016).
|Tester=stratos
|Tester=stratos
}}
}}
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|IssueName=Graphical glitches
|IssueName=Graphical glitches
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=Graphical glitches appear while playing.
|Description=Graphical glitches appear while playing.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' to '''Nearest''', '''Biliner (PS2)''', or '''Triliner'''.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' back to '''Bilinear (PS2)'''. The '''Nearest''' and '''Triliner''' options can also be used without triggering the issue.
}}
}}


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File:Shadow_Hearts_Forum_1.jpg|Shadow Hearts (SLUS 20347)
File:Shadow_Hearts_Forum_1.jpg|Shadow Hearts (SLUS 20347)
</gallery>
</gallery>
[[Category:temp Navbox required]]




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