Rayman Arena: Difference between revisions

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Pilot program for test tables visible by default.
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(Pilot program for test tables visible by default.)
 
(5 intermediate revisions by 2 users not shown)
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|french            = SLES-50457
|french            = SLES-50457
|german            = SLES-50457
|german            = SLES-50457
|english          = SLUS-20272 & SLES-50457
|english          = SLUS-20272 & SLES-50457 & NPUD-20272
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 30: Line 30:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50457<br />SLES-50484
|serialsPAL        = SLES-50457<br />SLED-50484 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = November 30, 2001
|releasedatePAL    = November 30, 2001
Line 46: Line 46:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 78: Line 77:
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
Line 89: Line 87:
|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}
 
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
* Also known as '''Rayman M''' (EU)
* Also known as '''Rayman M''' (EU)


<!-- Remove comment signs and add issues here -->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Game is sensitive to VU0 sync
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=-1
|Description=
|Description=If you Overclock the EE to +3 the game will hang once a character is animated
|Workaround=
|Workaround=Return the clock to default
}}
}}
-->


==The gallery==
==The gallery==
ninja
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