Okami: Difference between revisions
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{{infobox | {{infobox | ||
|image = OkamiNTSCCover.jpg | |image = OkamiNTSCCover.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Clover Studio | |developer = Clover Studio | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/%C5%8Ckami Link] | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/920500-okami Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/okami Metacritic]|93/100}} | |||
|gameinfo = In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.<br /> | |gameinfo = In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.<br /> | ||
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br /> | Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br /> | ||
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3 | Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. | ||
<!-- General props --> | |||
|widescreenpatch = 1 | |||
| | |||
|au_rating = M | |au_rating = M | ||
|au_rating_text = Moderate sexual references, Moderate fantasy violence | |||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|eu_rating_text = Violence | |||
|na_rating = T | |||
|na_rating_text = Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco | |||
|ko_rating = ALL | |ko_rating = ALL | ||
|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | |||
|french = SLES-54439 | |french = SLES-54439 | ||
|german = SLES-54439 | |german = SLES-54439 | ||
|japanese = SLPM-66375 & SLPM-74239 & SLPM-61124 | |japanese = SLPM-66375 & SLPM-74239 & SLPM-61124 | ||
|english = SLES-54439 & SLUS-21115 | |english = SLES-54439 & SLUS-21115 & SLUS-21115GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsNTSCU = 21068223 | |CRCsNTSCU = 21068223 | ||
|releasedateNTSCU = September 19, 2006<br />September 2, 2008 <small>(Greatest Hits)</small> | |releasedateNTSCU = September 19, 2006<br />September 2, 2008 <small>(Greatest Hits)</small> | ||
|statusNTSCU =2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU =2 | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = 2 | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66375<br />SCKA-20095 | |serialsNTSCJ = SLPM-66375<br />SCKA-20095<br />SLPM-74239 <small>(PlayStation 2 the Best)</small><br />SLPM-61124 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = April 20, 2006<br />November 9, 2006 <small>(Korea)</small><br />December 14, 2006 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = April 20, 2006<br />November 9, 2006 <small>(Korea)</small><br />December 14, 2006 <small>(PlayStation 2 the Best)</small> | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD Athlon II | |CPU=AMD Athlon II X2 245 OC @ 3.55 GHz | ||
|GPU=NVIDIA 9600GT | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.7 | |Revision=0.9.7 (r3113 beta) | ||
|Graphics=GSdx r3063 | |Graphics=GSdx r3063 | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3117) | ||
* | * LilyPad 0.1.0 (r2930) | ||
|Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game. | |Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game. | ||
|Tester=CKL | |Tester=CKL | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=i5- | |CPU=Intel Core i5-460M @ 2.53-2.80 GHz | ||
|GPU=ATI HD | |GPU=ATI Radeon HD 5650m | ||
|Revision=0.9.8 r4600 stable | |Revision=0.9.8 (r4600 stable) | ||
|Graphics=GSdx | |Graphics=GSdx SSE4.1 (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r4600m) | ||
* | * LilyPad 0.10.0 (r4500) | ||
|Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at | |Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on. | ||
|Tester=Alexzander | |Tester=Alexzander | ||
}} | }} | ||
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|Region=NTSC-U(?) | |Region=NTSC-U(?) | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Core2 Duo P7550 @ 2.26 GHz | ||
|GPU=NVIDIA GeForce 9400M 256MB | |GPU=NVIDIA GeForce 9400M 256MB | ||
|Revision=? | |Revision=? | ||
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|Sound= | |Sound= | ||
* SPU2-X ? | * SPU2-X ? | ||
* | * LilyPad ? | ||
|Comments=Managed to get | |Comments=Managed to get full speed with GSdx Hardware settings, custom resolution 800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. | ||
|Tester=Rovescio | |Tester=Rovescio | ||
}} | }} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-3570K | |CPU=Intel Core i5-3570K | ||
|GPU=AMD Radeon | |GPU=AMD Radeon HD 6870 1GB GDDR5 | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 (r5875 stable) | ||
|Graphics=GSdx32 | |Graphics=GSdx32 SSE4 (r5875) | ||
|Sound= | |Sound= | ||
* SPU2-X r5875 | * SPU2-X (r5875) | ||
* | * LilyPad (r5875) | ||
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. | |Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. | ||
|Tester=Turbo25 | |Tester=Turbo25 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 64-Bit | |OS=Windows 7 64-Bit | ||
|CPU=Intel i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=Sapphire R9 290X 4GB | |GPU=Sapphire Radeon R9 290X 4GB | ||
|Revision=1.2.1 r5873 | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx | |Graphics=GSdx 0.1.16 (r5875) - 10 (Hardware) | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X (r5875) | ||
* | *LilyPad 0.11.0 (r5875) | ||
|Comments= The game runs extremely well at | |Comments= The game runs extremely well at 6x Native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. BIOS v2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Home Premium 64-Bit | |OS=Windows 7 Home Premium 64-Bit | ||
|CPU=Intel Core i3 550 @ 3. | |CPU=Intel Core i3-550 @ 3.20 GHz | ||
|GPU=ATI Radeon HD 5670 | |GPU=ATI Radeon HD 5670 512MB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 (r5875) | ||
|Graphics=ZeroGS 0.97 | |Graphics=ZeroGS 0.97 | ||
|Sound= | |Sound= | ||
*SPU2-X r5875 | *SPU2-X (r5875) | ||
*Lillypad 0.11.0 r5875 | *Lillypad 0.11.0 (r5875) | ||
|Comments=*SPEEDHACKS:Preset lvl 2 | |Comments=*SPEEDHACKS:Preset lvl 2 | ||
Disable stencil buffer | Disable stencil buffer | ||
no color clamping | no color clamping | ||
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|Tester=Razor96 | |Tester=Razor96 | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 Home Premium 64-Bit | |||
|CPU=Intel Core i5-750 @ 2.67 GHz | |||
|GPU=NVIDIA GeForce GTX 1050 2048 MB | |||
|Revision=1.4.0 | |||
|Graphics=GSdx32 SSE4 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Interlacing: Auto | |||
* Internal Resolution: 5x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: Off | |||
* CRC Hack Level: Full (Safest) | |||
* '''Shader Configuration:''' | |||
** TV Shader: None | |||
** Enable FXAA: On | |||
** Enable Shade Boost: On | |||
** Saturation: 65 | |||
** Brightness: 55 | |||
** Contrast: 55 | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*Lillypad 0.11.0 | |||
|Comments=Fully 60 FPS with the same aspect ratio as the PS3 HD port. Speedhacks aren't needed, if you have an average PC it will work fine ;) I never see graphical or audio glitches. HF! | |||
|Tester=Waspuma | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|OS=Arch Linux x86 64-bit, Kernel 4.4.5-1 | |OS=Arch Linux x86 64-bit, Kernel 4.4.5-1 | ||
|CPU=Intel Core i7-3820 @ 4.66 GHz | |CPU=Intel Core i7-3820 @ 4.66 GHz | ||
|GPU= | |GPU=EVGA GeForce 660 Ti 3GB GDDR5, Driver 364.19 DKMS+CUDA | ||
|Revision=1.5.0-20160424221451 (git) | |Revision=1.5.0-20160424221451 (git) | ||
|Graphics=GSdx (gcc 5.3.0,AVX) | |Graphics=GSdx 1.1.0 (gcc 5.3.0,AVX) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Software) | |||
* Extra Rendering Threads: 6 | |||
* AA1: Enabled | |||
* Mipmap: Enabled | |||
* '''Shader Configuration:''' | |||
** FXAA: Enabled | |||
* '''Configure Hacks:''' | |||
** Align Sprite: On | |||
** Preload Frame | |||
** Alpha-Sprite Hack: Half | |||
** Align Sprite Texture: Half | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 (ALSA Back End) | *SPU2-X 2.0.0 (ALSA Back End) | ||
*OnePAD 20160424221451-dev 1.2.0 | *OnePAD 20160424221451-dev 1.2.0 | ||
|Comments=Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. | |Comments=Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. Settings note: On the same machine, no combination of plugins or settings made the game playable in Windows 7, 8, or 10 without frequent slowdowns, audio studdering, and sacrificing a great deal of visual quality. | ||
|Tester=Leptonic | |Tester=Leptonic | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Mac}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Darwin 20.6.0 x86_64 (macOS Big Sur 11.5.2) | |||
|CPU=Intel Core i9-9880H @ 2.3 GHz | |||
|GPU=AMD Radeon Pro 5500M 8 GB | |||
|Revision=1.7.0-dev-20210327-Mac-64Bit (git, tellowkrinkle) | |||
|Graphics=GSdx 64-bit (clang 8.0.0 SSE4.1/AVX) 1.2.0 | |||
|Sound= | |||
*SDL Audio | |||
*PS5 Controller | |||
|Comments=Preset: 3 - Balanced. 1024x896 full screen. Works flawlessly. No video or audio glitches, hours of gameplay without any issue. Device: MacBook Pro (16-inch, 2019), 16GB RAM. | |||
|Tester=Onetwo | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''大神''' (SLPM-66375), '''오오카미''' (SCKA-20095) | * Original names: '''大神''' (SLPM-66375), '''오오카미''' (SCKA-20095) | ||
* Also known as '''Ookami''' (JP, KO), '''おおかみ''' (JP) | * Also known as '''Ookami''' (JP, KO), '''おおかみ''' (JP) | ||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing effects | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent. | ||
|Workaround= | |Workaround=Set GSdx to any of the software modes. Or Set CRC Hack Level to Full | ||
<gallery widths="175px" heights="100px"> | |||
cel_brush_hw.png|DirectX11 hardware mode (at native internal resolution) | |||
cel_brush_sw.png|DirectX11 software mode | |||
</gallery> | |||
}} | |||
{{Issue | |||
|IssueName=Image is cloudy on hardware mode | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=On DirectX11 or OpenGL hardware modes, the image will appear cloudy or blurry. | |||
|Workaround=Set the CRC hack level to aggressive | |||
<gallery widths="175px" heights="100px"> | |||
Okami CRC hack none.png|CRC hack level set to none | |||
Okami CRC hack aggressive.png|CRC hack level set to aggresive | |||
</gallery> | |||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
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Okami_Forum_1.jpg | Okami_Forum_1.jpg | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}} | *[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}} |