SoulCalibur III: Difference between revisions

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|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|gameinfo          = Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Continue the timeless saga of these epic battles in the "Tales of Souls" mode. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Soulcalibur_III Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}}
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927089-soulcalibur-iii Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/10/26/soulcalibur-iii IGN]|8.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/soulcalibur-iii Metacritic]|86/100}}
|au_rating        = M
|au_rating        = M
|ko_rating        = 15
|ko_rating        = 15
|widescreenpatch  = 1
|japan_rating      = B
|japan_rating      = B
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Suggestive Themes, Violence
|na_rating_text    = Suggestive Themes, Violence
|na_rating        = T
|na_rating        = T
<!-- Language props -->
|italian          = SCES-53312
|italian          = SCES-53312
|spanish          = SCES-53312
|spanish          = SCES-53312
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|japanese          = SLPS-25577
|japanese          = SLPS-25577
|english          = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216
|english          = SCAJ-20159 & SCED-53674 & SCES-53312 & SLUS-21216
|widescreenpatch  = 1
|korean            = SCKA-20059
|korean            = SCKA-20059
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059)
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
* If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game).
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).
 




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Ghosting in higher Resolutions
|IssueName=Ghosting
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=At resolutions higher than native and using hardware DX, ghosting occurs.
|Description=At higher than native resolutions in D3D9/11 Hardare mode, ghosting occurs.
|Workaround=Enable "Wild Arms Offset" in hardware hacks, gsdx plugin
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Wild Arms Offset'''" hack.
}}
}}


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|IssueName=SPS (Spikey Polygon Syndrome)
|IssueName=SPS (Spikey Polygon Syndrome)
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=1
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
Alternatively you can set the '''VU clamping mode''' to "Normal" and the '''EE clamping mode''' to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None". This won't look as good as the other workaround (SPS will still occur but it will fade away by itself in a few seconds) but it will increase the framerate.
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Set the '''VU clamping mode''' to "Extra".<br>
|Workaround=Go to Config > Emulation Settings, VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
Alternatively set the VU clamping mode to "Normal" and the EE clamping mode to "None"
*'''Alternative Workaround''':Keep Clamping Mode on the VUs tab set to the default "Normal" and set Clamping Mode on the EE/IOP tab to "None".
}}
}}


{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable "'''Align Sprite'''" hack.
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, and either: Use set the Internal Resolution to "Native", or set it to "Custom" and the Custom Resolution to 1260x(any value). You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.
}}
}}


{{Issue
{{Issue
|IssueName=Darkness in some stages
|IssueName=Stages too dark
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in Hardware mode.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''", set CRC Hack Level to "None", and enable "Hardware Depth"(or in recent v1.5.0 git builds make sure "Disable Depth Emulation" is disabled in Configure Hacks).
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks</b>
*'''Alternative Workaround''':Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and set Skipdraw to 2. Though some stages will no longer show shadows where they should.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=<s>Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.</s>
|Description=Using Progressive Mode in the game makes it run at half speed but with music playing at normal rate.
|Workaround=Fixed in releases after 1.4
|Workaround=This issue has been resolved as of the stable release PCSX2 v1.4.0.
}}
}}


==The gallery==
==The gallery==
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File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577)
File:SoulCalibur_III_Forum_3.jpg|SoulCalibur III (SLPS 25577)
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
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