Metal Gear Solid 2: Substance: Difference between revisions
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{{infobox | {{infobox | ||
|image = MGS2 Substance Boxart.jpeg | |image = MGS2 Substance Boxart.jpeg | ||
|caption = | |caption = | ||
|developer = [[Konami|KCEJ]] | |developer = [[Konami|KCEJ]] | ||
|publisher = [[Konami]] | |publisher = [[Konami]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}} | |||
|gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | |gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | ||
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | ||
<!-- General props --> | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
| | |widescreenpatch = 1 | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 18 | |ko_rating = 18 | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|na_rating = M | |||
|na_rating_text = Blood and Gore, Partial Nudity, Violence | |na_rating_text = Blood and Gore, Partial Nudity, Violence | ||
<!-- Language props --> | |||
|italian = SLES-82009 | |italian = SLES-82009 | ||
|spanish = SLES-82009 | |spanish = SLES-82009 | ||
|french = SLES-82009 | |french = SLES-82009 | ||
|german = SLES-82009 | |german = SLES-82009 | ||
|japanese = SLPM-67002 & SLPM-67008 & | |japanese = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4 | ||
|english = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554 | |english = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554 | ||
|korean = SLKA-35001 | |korean = SLKA-35001 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7 920 @ 3. | |CPU=Intel Core i7-920 @ 3.40 GHz | ||
|GPU=GeForce GTX 285 | |GPU=NVIDIA GeForce GTX 285 | ||
|Revision=0.9.8 RC r4563 | |Revision=0.9.8 RC (r4563) | ||
|Graphics= | |Graphics=GSdx (r4459) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4.0 | * SPU2-X 1.4.0 | ||
* | * LilyPad 0.10.0 | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-3470 3. | |CPU=Intel Core i5-3470 @ 3.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.1.0 | |Revision=1.1.0 (r5618) | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* VUs: | |||
** VU0: microVU | |||
** VU1: microVU | |||
* Speedhacks: | |||
** INTC Spin Detection: Enabled | |||
** Wait Loop Detection: Enabled | |||
** MTVU: Enabled | |||
</spoiler> | |||
|Graphics=GSdx | |||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*LilyPad | * LilyPad 0.11.0 | ||
|Comments=Europe v02.00(14/06/2004) | |Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area. | ||
|Tester={{ForumUser|LoStraniero1991}} | |Tester={{ForumUser|LoStraniero1991}} | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5754 | |Revision=1.1.0 (r5754) | ||
|Graphics=GSdx | |Graphics=GSdx SSE4 (r5752) | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X 2.0.0 (r5733) | ||
*LilyPad | * LilyPad 0.11.0 (r5403) | ||
|Comments=Runs at full speed. | |Comments=Runs at full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU=Intel Core i5-4670K @ 3.40 GHz | ||
|GPU=AMD Radeon R9 280 @ 3 GB | |||
|Revision=1.5.0 (dev-1988 gcf131b5) | |||
|GPU=Radeon | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | |||
|Revision= | ** EE Cyclerate: -1 | ||
** VU Cycle Stealing: 0 | |||
|Graphics= | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | |||
** | </spoiler> | ||
** | |Graphics=GSdx 1.1.0 AVX2 | ||
** | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 3x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic | |||
* CRC Hack Level: Full | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
** Shadeboost: Enabled | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet. | |||
* LilyPad 0. | |||
|Comments=BIOS: USA 2.30, | |||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1 | |||
|CPU=Intel Core i7-4700HQ | |||
|GPU=NVIDIA GeForce GTX 860M | |||
|Revision=v1.5.0 (dev-2043-g5b4c948) | |||
|Graphics=GSdx 0.1.16 AVX2 (r5875) | |||
|Sound=SPU2-X 2.0.0 (r5830) | |||
|Comments=The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error | |||
..\..\FiFo.cpp(48) : assertion failed: | |||
Function: ReadFIFO_VIF1 | |||
Thread: EE Core | |||
Condition: vif1Regs.stat.FQC != 0 | |||
Message: FQC = 0 on VIF FIFO READ! | |||
At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again. | |||
|Tester=Retroaesthetics | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
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==Known Issues== | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=transparency and color issue | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= | |||
The water surface in the swim areas is completely reflective and some textures are darker than normal. | |||
|Workaround=No known solution | |||
}} | |||
{{Issue | |||
|IssueName=Taking pictures fails | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=During missions which require taking pictures, taking the (usually right) pictures fails. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Dragging | |IssueName=Dragging bodies fall | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The enemy bodies sometimes fall before you release them. | |Description=The enemy bodies sometimes fall before you release them while dragging. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Twitching on | |IssueName=Twitching on gun aiming | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Sometimes aiming | |Description=Sometimes aiming a gun just makes the arm twitch. | ||
|Workaround=Has been resolved since stable | |Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Translucent | |IssueName=Translucent characters | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Glitched textures cause character | |Description=Glitched textures can cause a character to become translucent in certain rooms. | ||
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option). | |Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option). | ||
}} | }} | ||
== | == Gameplay Screenshots == | ||
<gallery> | <spoiler show="Show images" hide="Hide images"> | ||
<gallery widths="175px" heights="100px"> | |||
Metal_Gear_Solid_2_Substance_Forum_3.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_4.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_5.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_6.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_7.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_8.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_9.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_10.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_11.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_1.jpg | |||
Metal_Gear_Solid_2_Substance_Forum_2.jpg | |||
</gallery> | </gallery> | ||
</spoiler> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)] | *[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)] | ||
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}} | *[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}} |