Shadow Hearts: Difference between revisions

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Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer (Shapeshifter) guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_Hearts Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Shadow_Hearts Link]
|gpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459510-shadow-hearts Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459510-shadow-hearts Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-hearts Metacritic]|73/100}}
|gpu-intensive    = 1
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|eu_rating        = 16+
|eu_rating        = 16+
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|japanese          = SLPS-25041 & SLPS-73418 & SLPM-60145
|japanese          = SLPS-25041 & SLPS-73418 & SLPM-60145
|english          = SLES-50822 & SLUS-20347
|english          = SLES-50822 & SLUS-20347
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)
* Original names: '''シャドウハーツ''' (SLPS-25041) & (SLPS-73418)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Invisible characters
|IsFixed=0
|IssueLevel=0
|Description=In various environments, characters seem to be invisible.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set '''Clamping Mode''' to '''Full'''. Note: This change requires a scene change to take effect and will not make already invisible characters visible immediately if enabled while playing.
}}


{{Issue
{{Issue
|IssueName=Hardware mode
|IssueName=Graphical glitches
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles. Additionally, enabling Texture Filtering will lead to visible graphical glitches.
|Description=Graphical glitches appear while playing.
|Workaround=Use a software renderer OR Direct3D9 (hardware) since it's much faster than 10/11 for this game.<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Texture Filtering''' to '''Nearest'''.
However, it is safe to switch to Hardware mode during battles. This will avoid slowdowns on weaker CPUs.
}}
}}


{{Issue
{{Issue
|IssueName=Invisible characters
|IssueName=Slowdown
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=In various environments, characters seem to be invisible.
|Description=The game is very GPU-intensive in Hardware mode (specially for AMD GPUs) outside of battles, causing the game to run at a very low framerate.
|Workaround=Set '''EE/FPU clamping mode''' to '''Full'''.<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, and switch to Software mode by setting '''Renderer''' to any of the "(Software)" options. It is safe to switch to Hardware mode during battles by pressing the F9 key. Alternatively set Renderer to "Direct3D9 (Hardware)", as it's much faster than Direct3D10/11 and OpenGL it could gain enough FPS to be playable.
This change requires a scene change to take effect and will not make already invisible characters visible immediately.
}}
}}


==Fixed Issues:==
{{Issue
{{Issue
|IssueName=FMVs flicker in hardware mode
|IssueName=FMVs flicker
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The FMVs will flicker in hardware mode.
|Description=The FMVs will flicker in hardware mode.
|Workaround=Has been fixed in PCSX2 Git revisions as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to software mode by pressing F9 or turn on the game fix called 'Switch to GSdx software rendering when an FMV plays' under the Game Fixes section. Just remember to turn it back off when you're not playing the game.
|Workaround=Has been fixed in PCSX2 v1.5.0 GIT builds as of the 21st of April, 2016. For older PCSX2 versions: Temporarily switch to Software mode by pressing the F9 key, or go to Config > Emulation Settings, Game Fixes tab, click "Enable manual game fixes" and turn the "Switch to GSdx software rendering when an FMV plays" fix.
}}
}}


==The gallery==
==The gallery==
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[[Category:temp Navbox required]]
[[Category:temp Navbox required]]


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLUS-20347-U--28856 Shadow Hearts (SLUS 20347) (U)]
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLUS-20347-U--28856 Shadow Hearts (SLUS 20347) (U)]
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLES-50677-E--30204 Shadow Hearts (SLES 50677) (E)]}}
*[http://forums.pcsx2.net/Thread-Shadow-Hearts-SLES-50677-E--30204 Shadow Hearts (SLES 50677) (E)]}}
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