Yakuza 2: Difference between revisions

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Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
|wikipedia        = [http://en.wikipedia.org/wiki/Yakuza_2]
|wikipedia        = [http://en.wikipedia.org/wiki/Yakuza_2]
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/yakuza-2 Metacritic]|77/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/yakuza-2 Metacritic]|77/100}}
|widescreen        = 1
|au_rating        = MA
|au_rating        = MA
|eu_rating        = 18+
|eu_rating        = 18+
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{{TestingFooter}}
{{TestingFooter}}
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* Original names: '''龍が如く 2''' (SLPM-66602) & (SLPM-66603) & (SLPM-74301), '''용과 같이2''' (SLKA-25280) & (SLKA-25281)
* Original names: '''龍が如く 2''' (SLPM-66602) & (SLPM-66603) & (SLPM-74301), '''용과 같이2''' (SLKA-25280) & (SLKA-25281)
* Also known as '''Ryu ga Gotoku 2''' (JP, KO), '''류가 고토쿠''' (KO)
* Also known as '''Ryu ga Gotoku 2''' (JP, KO), '''류가 고토쿠''' (KO)
*The game has built in 16:9 widescreen mode. Set it in the games Options menu.
* The game has built in 16:9 widescreen mode. Set it in the games Options menu.
 


==Known Issues==
==Known Issues==
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
|Description=In Hardware mode a semi transparent whitish line appears in the middle of the screen.
|Workaround=You can use software mode to get it away.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
*'''Alternate workaround''': Opengl+fxaa (disable half-pixel offset.)
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect in Hardware mode.
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line color will turn black).
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks, go to Configure Hacks and enable the "Half-pixel Offset" hack. Sadly, this exaggerates the above mentioned emi-transparent line problem (a second line appears across the screen, line color will turn black).
*'''Alternate workaround''': Using fxaa shader (msaa off) does not eliminate the issue but does manage to soften the effect.
**'''Alternate workaround (1)''': Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "MSAA" in the Configure Hacks submenu is disabled. Using "FXAA" does not eliminate the issue, but does manage to soften the effect.
**'''Alternate workaround (2)''': Switch to Software mode to setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Disc read failure at the start of Chapter 10. 
|IssueName=Distorted/out-of-sync sound on cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error.  
|AffectedVersions=PAL
|Workaround=This is caused by using a plugin or virtual drive to load the ISO. Loading the ISO file directly into PCSX2 will solve the problem.  
|Description=The sound of peoples' voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem.  
}}
}}


{{Issue
{{Issue
|IssueName=Distorted/out-of-sync sound on cutscenes
|IssueName=Disc read failure at the start of Chapter 10. 
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=The sound of peoples' voices may become distorted and out of sync with the character's mouth movements
|Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO.
|Workaround=This happens when playing the European version at 50Hz. Set it to 60Hz at the beginning of the game to avoid this problem.  
|Workaround=Loading the ISO file directly into PCSX2 will solve the problem.  
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}}
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}}
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