Ace Combat 04: Shattered Skies: Difference between revisions
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|german = SCES-50410 | |german = SCES-50410 | ||
|japanese = SLPS-25052 & SLPS-73410 & SLPS-73205 & SLPM-60149 | |japanese = SLPS-25052 & SLPS-73410 & SLPS-73205 & SLPM-60149 | ||
|english = SLUS-20152 & SCES-50410 | |english = SLUS-20152 & SCES-50410 & SLUS-20152GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-50410 | |serialsPAL = SCES-50410 | ||
|CRCsPAL = | |CRCsPAL = 1B9B7563 | ||
|releasedatePAL = February 8, 2002 | |releasedatePAL = February 8, 2002 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small> | |serialsNTSCJ = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = D8D43E28 | ||
|releasedateNTSCJ = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
Line 156: | Line 156: | ||
|Comments=Runs and looks great in software mode. Numerous graphical issues in hardware mode. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver. | |Comments=Runs and looks great in software mode. Numerous graphical issues in hardware mode. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver. | ||
|Tester=FlatOut | |Tester=FlatOut | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Celeron G1820 @ 2.70GHz | |||
|GPU=NVIDIA GeForce GTX 960 2GB | |||
|Revision=1.5.0 beta 2590 | |||
|Graphics=GSdx32-SSE4 1.1.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=This is a VERY intensive game for both CPU and GPU. Even at native resolution, my GPU is maxed out and i get framerates like 52-58FPS. Also, I see vertical lines on the entire game, save for some cutscenes. Those are not very distracting. | |||
|Tester=clorophilla | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home x64 | |||
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 @ 3GB | |||
|Revision=1.5.0 (dev-2613 g48d9763d2) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Preset: 1 - Safest | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Internal Resolution: 3x Native | |||
* Anisotropic Filtering: Off | |||
* Mipmapping (Ins): Basic | |||
* CRC Hack Level: None | |||
* Enable HW Hacks: ✓ | |||
** Align Sprite: ✓ | |||
* Blending Unit Accuracy: Medium | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | |||
<spoiler show="Additional Information" hide="Less Information"> | |||
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | |||
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | |||
</spoiler> | |||
|Tester=Spectra Twilight | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Core i5 8600K @ 5.0GHz | |||
|GPU=NVIDIA RTX 2060 Super | |||
|Revision=v1.7.0-dev-109-g4102489d8 | |||
|Graphics=GSdx 20200629164148 (MSVC 19.21 AVX2/AVX2) 1.2.0 | |||
|Sound=SPU2-X 20200629164148 2.0.0 | |||
|Comments=Requires OpenGL Software mode. Runs full speed on 'Safe' emulator preset. No issues observed. | |||
|Tester=Xevon | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows 10 Pro x64 | |||
|CPU=AMD Ryzen 2700X | |||
|GPU=NVIDIA RTX 1660ti | |||
|Revision=v1.7.0-dev-1641 | |||
|Graphics=OpenGL | |||
|Sound=SPU2 | |||
|Comments=Works great in OpenGL Hardware mode. Must use this fix. Cannot see Explosions, no known fix as of yet, but can upscale up to 2k. https://www.moddb.com/games/ace-combat-04/downloads/ace-combat-04-shattered-skies-black-plane-issue-workaround | |||
|Tester=Gravity | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, 64-bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 8x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 20200506140834 2.0.0 | |||
*LilyPad (20200506140834) 0.12.1 | |||
|Comments=I downloaded this patch to remove the permanent black color of the plane. The game runs at 1080p 60 FPS with 65% brakes, for that without bugs and freezes. I tried 2X resolution and Native (PS2), anyway with the brakes the game runs on OpenGL (Hardware or Software) rendering. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black Plane | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=In | |Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected. | ||
|Workaround= | |Workaround=Use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing clouds | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode | |Description=In Hardware mode clouds are invisible. | ||
|Workaround= | |Workaround=Use software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Software mode FPS drop in Third Person or Cockpit view | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In | |Description=In Software Mode, both third person and cockpit views make the game go unplayably slow. | ||
|Workaround= | |Workaround=Set the camera to Virtual Cockpit or play in Hardware mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Explosions not visible | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion. | ||
|Workaround=Use software mode. | |Workaround=Use software mode. | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Broken terrain textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=In hardware mode mipmapping issues cause terrain textures to appear distorted and constantly changing form. | |||
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Flickering HUD | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode, the HUD can be flickering, and completely disappears in some night missions | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and make sure ''CRC Hack Level'' isn't set to "Aggressive". | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Hangar area partially obscured | |IssueName=Hangar area partially obscured | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode a thick, dark gray mist covers the hangar area. | |Description=In Hardware mode a thick, dark gray mist covers the hangar area. | ||
|Workaround= | |Workaround=This has been resolved in recent v1.5.0 git builds. For PCSX2 v1.4.0 and earlier Hardware Depth also needs to be enabled. Or use software renderer. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Vertical lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Several vertical lines appear spread accross the screen in Hardware mode. | ||
|Workaround= | |Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052) | File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052) | ||
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410) | File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410) | ||
File:Ace_Combat_04_Shattered_Skies-moddb.jpg|OpenGL (Black Plane and Playable) | |||
</gallery> | </gallery> | ||