Castlevania: Lament of Innocence: Difference between revisions
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Castlevania: Lament of Innocence (view source)
Revision as of 23:55, 4 November 2016
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* Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아''' (SLKA-25082) | * Original names: '''キャッスルヴァニア''' (SLPM-65444), '''캐슬바니아''' (SLKA-25082) | ||
* Also known as '''Castlevania''' (EU) | * Also known as '''Castlevania''' (EU) | ||
==Known issues== | ==Known issues== | ||
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|IssueName=Doppleganger freeze | |IssueName=Doppleganger freeze | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=Before fighting doppleganger, the cutscene will freeze. | |Description=Before fighting doppleganger, the cutscene will freeze. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set the Clamping Mode to '''None'''. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Shadows are missing in | |IssueName=Shadows are missing in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows are | |Description=Shadows are missing in Hardware mode. | ||
|Workaround=Go to Config | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" or lower. The same CRC Hack Level in Direct3D 9 or 11 will also enable shadows, but the shadows won't renderer correctly. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Garbage Textures | |IssueName=Garbage Textures | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The garbaged textures appear when you scroll your inventory. Shows even in | |Description=The garbaged textures appear when you scroll your inventory. Shows even in Software mode. | ||
|Workaround= | |Workaround=Has been fixed as of at least PCSX2 v.0.9.8. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Incorrect Sprites | |IssueName=Incorrect Sprites | ||
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | |Description=Some sprites will display incorrectly, such as the pink blocking effect and the text displayed upon entering a new area. | ||
|Workaround= | |Workaround=Go to Config > Video(GS) > Plugin Settings, and check if the Renderer is set to "Direct3D9 (Hardware)". If so the issue can be fixed by disabling the '''Alpha Correction''' option. The issue can also be resolved by changing the Renderer to "Direct3D11 (Hardware)" or "OpenGL (Hardware)". | ||
}} | }} | ||
==The gallery== | ==The gallery== |