Shadow of the Colossus: Difference between revisions

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(I was able to get 60 fps on a stock 6700k with no speedhacks; tweaking hardware requirements a little bit)
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As stated previously, emulating this game is highly demanding on computer hardware. However, any or all of the following steps will greatly improve performance:
As stated previously, emulating this game is highly demanding on computer hardware. However, any or all of the following steps will greatly improve performance:
* Having a modern, Intel-brand CPU; not AMD
* Having a CPU with a single thread performance of around 2000 or higher. This includes most modern Intel-brand CPU's, and excludes almost all AMD CPU's.
* Due to architectural improvements, the CPU should utilize the latest microarchitecture available
* Due to architectural improvements, getting a CPU of one of the latest microarchitectures will yield the best performance.
* Overclocking the CPU to 4.0 GHz or higher (The only Intel CPUs with a base clock this high are the i7-4790K and i7-6700k).
* Overclocking the CPU to 4.0 GHz or higher (The only Intel CPUs with a base clock this high are the i7-4790K and i7-6700k).
* VU Cycle Stealing should be set to level 1 or 2
* VU Cycle Stealing should be set to level 1 or 2.
* A strong GPU if on hardware mode (GTX 660 or above recommended)
* A strong GPU if on hardware mode (Nvidia GeForce GTX 600 series/AMD Radeon HD 7800 series or above recommended).


If all of the above requirements are met, the game will run smoothly at 60 frames per second with minimal slowdowns.
If all of the above requirements are met, the game should run smoothly at 60 frames per second with minimal slowdowns.


==Known Issues==
==Known Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|Description=Raising the internal resolution causes certain textures to become misaligned. This largely consists of the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. (does not occur in software Mode)
|Workaround=Enable the "Half-Pixel Offset" hack in the GSdx plugins menu. This will re-align the texture. (No longer working in r5875 USE 4x native for 1080p monitors) (Using TC offset 350, 350 rather than half pixel offset fixes flickering borders and misaligned motion blur but causes issues with distant terrain)<br>
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack(no longer working in PCSX2 v1.2.1). Using TC offset 350, 350 instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to native or set the Renderer to any of the software modes.
Alternatively use Native Resolution
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|Description=Enabling the "Half-Pixel Offset" hack to realign the textures results in flickering white lines along the top and left borders of the screen.
|Workaround=Adjust the Zoom in the main emulation settings to 102.60%, and set the screen display to "Fit to Screen/Window". This will cause the game to take up the full computer screen with just enough zoom to bypass the flickering borders. You can then adjust the display in-game in the options menu to your liking (4:3 or 16:9).
|Workaround=Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60%.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.
|Description=In this case, scenes within the Shrine of Worship don't emulate at full speed, and as a result, the audio/video during the ending cutscenes (which mostly take place within the Shrine) become unsynchronized by several seconds because the video is unable to keep up with the audio.This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled.
|Workaround=This problem only occurs if your CPU is not efficient enough at Floating-point operations to run the scenes at full speed, even with the appropriate Speedhacks enabled. This happened to me when I was using an AMD FX-8120 due to its clock rate and mediocre FPU efficiency. As a result, the solution to this problem is to have either of the recommended CPUs above, or to have a CPU with the sufficient architecture and clock rate for decent emulation.
|Workaround=Getting a better CPU is the only solution.
}}
}}


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