Baldur's Gate: Dark Alliance: Difference between revisions

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Removed the visual lines issue since that's an issue with upscaling in general, not specific to this game.
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(Removed the visual lines issue since that's an issue with upscaling in general, not specific to this game.)
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|OS=?
|OS=?
|CPU=Intel Core i5-3320
|CPU=Intel Core i5-3320
|GPU=Intel HD4000 (internal)
|GPU=Intel HD4000 (integrated)
|Revision=Build 5732
|Revision=Build 5732
|Graphics=GSdx32-AVX r5732
|Graphics=GSdx32-AVX r5732
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* SPU2-X r5731
* SPU2-X r5731
* LilyPad r5403
* LilyPad r5403
|Comments=FPS 30-50. With the Daily Build 5732 Baldurs Gate is Playing Videos with Software Renderer well. U Can go ingame and play, sometimes freezes that causes pcsx apphang. Heavy Graphic Glitches with black blocks flickering around.
|Comments=FPS 30-50. With build 5732, Baldur's Gate is playing videos with a software renderer well. You can go in-game and play but sometimes freezes to the point that causes a PCSX2 apphang. Heavy graphic glitches with black blocks flickering around.
|Tester=Xeo
|Tester=Xeo
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5517
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx 5464 SSE41
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*SPU2-X 2.0.0 r5731
*SPU2-X 2.0.0 r5731
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Status goes from ingame to playable. Runs at a decent speed., Gsdx must be in software mode and 4GB patch must be used or game will crash.
|Comments=Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 3770k@ 3.5Ghz
|CPU=Intel Core i7-3770K @ 3.5 GHz
|GPU=Nvidia GTX 760 hawk
|GPU=NVIDIA GeForce GTX 760 hawk
|Revision=1.2.1
|Revision=1.2.1
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Can confirm that it works, however experiencing some slowdowns in certain areas where the fps randomly drops down to 15 - 25 before jumping back up to 60fps. What causes this apears to be the flames effects in the game, wherever you find torches, fireplaces.  
|Comments=Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces).
|Tester={{ForumUser|Chainlighting}}
|Tester={{ForumUser|Chainlighting}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Pro SP1 64-bit
|OS=Windows 7 Pro SP1 64-bit
|CPU=Intel Core i7 6700K @4.0 GHz
|CPU=Intel Core i7-6700K @ 4.0 GHz
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|GPU=NVIDIA GeForce GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
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*SPU2-X 2.0.0-20160720115610
*SPU2-X 2.0.0-20160720115610
*LilyPad 0.11.0-20160720115610
*LilyPad 0.11.0-20160720115610
|Comments=Played for one hour. Runs at full speed in OpenGL hardware mode (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR.
|Comments=Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR.
|Tester=Flang
|Tester=Flang
}}
}}
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|Workaround=You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay.
|Workaround=You can try enabling manual game fixes in the emulation settings, and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing, so it will likely stay in software mode even during gameplay.
}}
}}
{{Issue
|IssueName=Visible lines when upscaling
|IsFixed=0
|IssueLevel=0
|Description=Vertical and horizontal lines appear in menus and text boxes when using 2x or higher internal resolution.
|Workaround=Use native IR or software mode.


<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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