Jak and Daxter: The Precursor Legacy: Difference between revisions

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There are widescreen patches for this game and "Glitchy" eyes isn't a mipmapping issue;)
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(There are widescreen patches for this game and "Glitchy" eyes isn't a mipmapping issue;))
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|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021
|japanese          = SCES-50361 & PAPX-90222 & PAPX-90223 & SCPS-15021
|english          = SCES-50361 & SCUS-97170 & SCUS-97124
|english          = SCES-50361 & SCUS-97170 & SCUS-97124
|widescreenpatch  = 0
|widescreenpatch  = 1
|korean            = SCPS-56003
|korean            = SCPS-56003
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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{{Issue
{{Issue
|IssueName="Glitchy" eyes (Mipmapping issue)
|IssueName="Glitchy" eyes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Software mode in GSdx fixes this or activate microVU Hacks.
|Workaround=Set the Renderer in GSdx to any of the Software modes.
}}
}}


{{Issue
{{Issue
|IssueName=Weird shadows
|IssueName=Weird shadows & oddly colored characters
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games
|Description=Characters have weird shadows and odd colors.
|Workaround=Issue fixed as of September 9th, 2016 git builds. CRC hacks were added for Jak games. For older versions use the Alpha hack in GSdx Configure Hacks menu or set VU Cycle Stealing to 1 in Config -> Emulation Settings -> Speedhacks tab.
}}
}}


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