User talk:FlatOut: Difference between revisions

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NickSP44 mentioned visual garbage on the pause screen, which definintely isn't there. What actually happens isn't a real issue or bug, the game just takes a snapshot of the current (3D) scene and displays that on the pause screen. Now obviously this snapshot is taken at the original PS2 resolution, as it was never meant to be upscaled to HD. And as PS2 level texture filtering "Bilinear (PS2)" doesn't filter it, it looks more pixelated than normal on higher than native resolutions. Enabling "Bilinear (Forced)" improves it. - FlatOut
NickSP44 mentioned visual garbage on the pause screen, which definintely isn't there. What actually happens isn't a real issue or bug, the game just takes a snapshot of the current (3D) scene and displays that on the pause screen. Now obviously this snapshot is taken at the original PS2 resolution, as it was never meant to be upscaled to HD. And as PS2 level texture filtering "Bilinear (PS2)" doesn't filter it, it looks more pixelated than normal on higher than native resolutions. Enabling "Bilinear (Forced)" improves it. - FlatOut
:Interesting. I wonder why that happens. Bilinear (PS2) seems to be filtering the pause screen when you're playing at native resolution so I wonder why it doesn't do it when you're downsampling from higher resolutions. [[User:Karasuhebi|Karasuhebi]] ([[User talk:Karasuhebi|talk]]) 03:58, 22 August 2016 (BST)
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