Ace Combat 04: Shattered Skies: Difference between revisions
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Moved last known issue to 'Fixed'.
Actioninja (talk | contribs) mNo edit summary |
(Moved last known issue to 'Fixed'.) |
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(42 intermediate revisions by 18 users not shown) | |||
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|genre = Simulation | |genre = Simulation | ||
|gameinfo = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. | |gameinfo = During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_04:_Shattered_Skies Link] | ||
|harddrive = 1 | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/452838-ace-combat-04-shattered-skies Link] | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-04-shattered-skies Metacritic]|89/100}} | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |||
|widescreen = | |widescreenpatch = 1 | ||
| | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
|japan_rating = A | |japan_rating = A | ||
|na_rating_text = Mild Language, Violence | |na_rating_text = Mild Language, Violence | ||
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|french = SCES-50410 | |french = SCES-50410 | ||
|german = SCES-50410 | |german = SCES-50410 | ||
|japanese = SLPS-25052 | |japanese = SLPS-25052 & SLPS-73410 & SLPS-73205 & SLPM-60149 | ||
|english = SLUS-20152 & SCES-50410 | |english = SLUS-20152 & SCES-50410 & SLUS-20152GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-50410 | |serialsPAL = SCES-50410 | ||
|CRCsPAL = | |CRCsPAL = 1B9B7563 | ||
|releasedatePAL = February 8, 2002 | |releasedatePAL = February 8, 2002 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small> | |serialsNTSCJ = SLPS-25052<br />SLPS-73410 <small>(PlayStation 2 the Best)</small><br />SLPS-73205 <small>(PlayStation 2 The Best)</small><br />SLPM-60149 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = D8D43E28 | ||
|releasedateNTSCJ = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = September 13, 2001<br />September 16, 2004 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
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|Comments=Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. | |Comments=Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. | ||
|Tester=SpeedySPCFan | |Tester=SpeedySPCFan | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 Professional 64-bit | |||
|CPU=Intel Core i5 @ 3.3GHz | |||
|GPU=AMD Radeon HD 6000 | |||
|Revision=1.5.0-1230 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Runs and looks great in software mode. Numerous graphical issues in hardware mode. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver. | |||
|Tester=FlatOut | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Celeron G1820 @ 2.70GHz | |||
|GPU=NVIDIA GeForce GTX 960 2GB | |||
|Revision=1.5.0 beta 2590 | |||
|Graphics=GSdx32-SSE4 1.1.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=This is a VERY intensive game for both CPU and GPU. Even at native resolution, my GPU is maxed out and i get framerates like 52-58FPS. Also, I see vertical lines on the entire game, save for some cutscenes. Those are not very distracting. | |||
|Tester=clorophilla | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home x64 | |||
|CPU=AMD Ryzen 3 1300X @ 3.50 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 @ 3GB | |||
|Revision=1.5.0 (dev-2613 g48d9763d2) | |||
<!--; | |||
* Preset: 1 - Safest | |||
--> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Internal Resolution: 3x Native | |||
* Anisotropic Filtering: Off | |||
* Mipmapping (Ins): Basic | |||
* CRC Hack Level: None | |||
* Enable HW Hacks: ✓ | |||
** Align Sprite: ✓ | |||
* Blending Unit Accuracy: Medium | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=Game story played through from start to end. Game runs at full speed at all times, with minor visual glitches (see Additional Information). | |||
<!--; | |||
* As noted in the known issues, the player plane is completely black in missions. It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. | |||
* When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. | |||
--> | |||
|Tester=Spectra Twilight | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Core i5 8600K @ 5.0GHz | |||
|GPU=NVIDIA RTX 2060 Super | |||
|Revision=v1.7.0-dev-109-g4102489d8 | |||
|Graphics=GSdx 20200629164148 (MSVC 19.21 AVX2/AVX2) 1.2.0 | |||
|Sound=SPU2-X 20200629164148 2.0.0 | |||
|Comments=Requires OpenGL Software mode. Runs full speed on 'Safe' emulator preset. No issues observed. | |||
|Tester=Xevon | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC | |||
|OS=Windows 10 Pro x64 | |||
|CPU=AMD Ryzen 2700X | |||
|GPU=NVIDIA RTX 1660ti | |||
|Revision=v1.7.0-dev-1641 | |||
|Graphics=OpenGL | |||
|Sound=SPU2 | |||
|Comments=Works great in OpenGL Hardware mode. Must use this fix. Cannot see Explosions, no known fix as of yet, but can upscale up to 2k. https://www.moddb.com/games/ace-combat-04/downloads/ace-combat-04-shattered-skies-black-plane-issue-workaround | |||
|Tester=Gravity | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, 64-bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 8x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
*SPU2-X 20200506140834 2.0.0 | |||
*LilyPad (20200506140834) 0.12.1 | |||
|Comments=I downloaded this patch to remove the permanent black color of the plane. The game runs at 1080p 60 FPS with 65% brakes, for that without bugs and freezes. I tried 2X resolution and Native (PS2), anyway with the brakes the game runs on OpenGL (Hardware or Software) rendering. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|Comments=Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Distracting, but playable as they only happen in the distance. Software mode does not experience such issues but is prone to slowdowns. | |Comments=Runs stable in hardware mode. Has severe terrain texture glitches that worsen the longer played, and in game player plane renders completely black. Distracting, but playable as they only happen in the distance. Software mode does not experience such issues but is prone to slowdowns. | ||
|Tester=actioninja | |Tester=actioninja | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=SteamOS Holo 3.3.1 (Steam Deck) | |||
|CPU=AMD Custom APU 0405 @ 2.8 GHz | |||
|GPU=AMD Custom GPU 0405 1 GB | |||
|Revision=1.7.3337-QT | |||
|Graphics=OpenGL (Hardware) | |||
|Sound= | |||
|Comments=Runs smoothly. Occasional audio stuttering, no effect on rendering performance. Known issues listed below all apply. Vulkan renderer has seemingly random micro stutters in rendering. | |||
|Tester=SierraKomodo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) | * Original names: '''エースコンバット04 シャッタードスカイ''' (SLPS-25052) & (SLPS-73410) | ||
* Also known as '''Ace Combat: Distant Thunder''' (EU) | * Also known as '''Ace Combat: Distant Thunder''' (EU) | ||
* HDD support is only available in the Japanese version. | |||
==Known Issues== | ==Known Issues== | ||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Black Plane | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you cannot use v1.7.4492 or above, use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. | |||
}} | |||
{{Issue | |||
|IssueName=Missing clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Explosions not visible | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Explosions on planes or ground items do not display in hardware mode, only the white puff of smoke arising from the explosion. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Broken terrain textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=In hardware mode mipmapping issues cause terrain textures to appear distorted and constantly changing form. | ||
|Workaround= | |Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". For older versions use Software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Flickering HUD | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode, the HUD can be flickering, and completely disappears in some night missions | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and make sure ''CRC Hack Level'' isn't set to "Aggressive". | |||
}} | |||
{{Issue | |||
|IssueName=Hangar area partially obscured | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode a thick, dark gray mist covers the hangar area. | |||
|Workaround=This has been resolved in recent v1.5.0 git builds. For PCSX2 v1.4.0 and earlier Hardware Depth also needs to be enabled. Or use software renderer. | |||
}} | |||
{{Issue | |||
|IssueName=Vertical lines | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Several vertical lines appear spread accross the screen in Hardware mode. | |||
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Software mode FPS drop in Third Person or Cockpit view | |IssueName=Software mode FPS drop in Third Person or Cockpit view | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Software Mode, both third person and cockpit views make the game go unplayably slow. | |Description=In Software Mode, both third person and cockpit views make the game go unplayably slow. | ||
|Workaround= | |Workaround=Fixed per [[User:JordanTheToast|JordanTheToast]]. Likely fixed in part by faster technology as well as by optimizations in the HW renderer. If this is still an issue for you, set the camera to Virtual Cockpit or use the AVX2 launcher. | ||
}} | }} | ||
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File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052) | File:Ace_Combat_04_Shattered_Skies_Forum_1.jpg|Ace Combat 04: Shattered Skies (SLPS 25052) | ||
File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410) | File:Ace_Combat_04_Shattered_Skies_Forum_2.jpg|Ace Combat 04: Shattered Skies (SCES 50410) | ||
File:Ace_Combat_04_Shattered_Skies-moddb.jpg|OpenGL (Black Plane and Playable) | |||
</gallery> | </gallery> | ||