Yakuza 2: Difference between revisions

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14 bytes added ,  29 January 2016
m
does not work this way...
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m (does not work this way...)
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|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
|Description=A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
|Workaround=You can use software mode to get it away.
|Workaround=You can use software mode to get it away.
|Alternate workaround=Opengl+fxaa (disable half-pixel offset.)
*'''Alternate workaround''': Opengl+fxaa (disable half-pixel offset.)
}}
}}


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|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line color will turn black).
|Workaround=Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line color will turn black).
|Alternate workaround=Using fxaa shader (msaa off) does not eliminate the issue but does manage to soften the effect.
*'''Alternate workaround''': Using fxaa shader (msaa off) does not eliminate the issue but does manage to soften the effect.
}}
}}


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