Dragon Ball Z: Budokai 3: Difference between revisions

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|GPU=NVIDIA GTX 970 4 GB @ 1.5 GHz
|GPU=NVIDIA GTX 970 4 GB @ 1.5 GHz
|Revision=1.4.0 2016-01-05
|Revision=1.4.0 2016-01-05
|Graphics=*GSdx 1.0.0 2016-01-05 (AVX)
|Graphics=GSdx 1.0.0 2016-01-05 (AVX)
*Mode: HW DX11
*Mode: HW DX11
*8x Native
*16x Anisotropic Filtering
|Sound=*SPU2-X 2.0.0 2015-12-31
|Sound=*SPU2-X 2.0.0 2015-12-31
*LilyPad 0.11.0 2015-12-31
*LilyPad 0.11.0 2015-12-31
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*Enable fast CDVD (optional, no issues)
*Enable fast CDVD (optional, no issues)
*MTVU: On
*MTVU: On
Interlacing set to none (enable progressive mode on boot), 8x native, 16x anisotropic filtering, widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights.
Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights.
|Tester=Chouonsoku
|Tester=Chouonsoku
}}
}}
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