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(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Blueberry Buttface, LordAndrew, odino, ZeroMarkenz, oliist) |
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|image = Warship_Gunner_2.jpg | |image = Warship_Gunner_2.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Micro Cabin | ||
|publisher = Koei | |publisher = [[Koei]] (JP, US), [[Sony|SCEA]] (US) | ||
|genre = | |genre = Simulation | ||
|wikipedia = [http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link] | |wikipedia = [http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link] | ||
|gameinfo = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br /> | |gameinfo = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br /> | ||
The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending. | The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/warship-gunner-2 Metacritic]|62/100}} | |||
|na_rating_text = Mild Language, Violence | |na_rating_text = Mild Language, Violence | ||
|na_rating = T | |na_rating = T |