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{{infobox | {{infobox | ||
|image = Virtua_Fighter_4_Evolution.jpg | |image = Virtua_Fighter_4_Evolution.jpg | ||
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|publisher = [[Sega]] | |publisher = [[Sega]] | ||
|genre = Action, Fighting | |genre = Action, Fighting | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Virtua_Fighter_4 Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/563568-virtua-fighter-4-evolution Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/563568-virtua-fighter-4-evolution/index.html GameRankings]|92/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/virtua-fighter-4-evolution Metacritic]|93/100}} | |||
|gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /> | |gameinfo = Kick your adrenaline into high gear as you defeat opponents with your brutal judo and kickboxing mastery. Sega's 3D fighting series evolves into a freight train of hardcore martial arts maneuvers featuring 15 competitors--some of whom can switch up their fighting style mid-fight. The new characters vying for a shot at winning the Worldwide Martial Arts Championship II Tournament are Goh, a trained assassin, and Brad, an Italian Muay Thai champion kickboxer. Once you make a name for yourself through a series of simulated arcade tournaments amid snow, rain, and sand, you'll qualify for the biggest fight of your career and show the world what you're really made of.<br /> | ||
Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well. | Evolution is an updated version of Virtua Fighter 4. The game introduces two new characters and adjusts every other character as well. | ||
<!-- General props --> | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
| | |widescreenpatch = 1 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|ko_rating = 12 | |ko_rating = 12 | ||
|na_rating = T | |||
|na_rating_text = Suggestive Themes, Violence | |na_rating_text = Suggestive Themes, Violence | ||
<!-- Language props --> | |||
|korean = SLKA-25043 & SLKA-25188 | |korean = SLKA-25043 & SLKA-25188 | ||
|italian = SLES-51616 | |italian = SLES-51616 | ||
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|german = SLES-51616 | |german = SLES-51616 | ||
|japanese = SLPM-65270 | |japanese = SLPM-65270 | ||
|english = SLES-51616 & SLUS-20616 | |english = SLES-51616 & SLUS-20616 & SLUS-20616GH | ||
|simplified chinese = SCCS-40012 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|serialsPAL = SLES-51616 | |serialsPAL = SLES-51616 | ||
|CRCsPAL = A55AA992 | |CRCsPAL = A55AA992 | ||
|releasedatePAL = June 30, 2003<br />February 22, 2012 | |releasedatePAL = June 30, 2003<br />February 22, 2012 <small>(PS2 Classics)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043 | |serialsNTSCJ = SLPM-65270<br />SLKA-25188<br />SLAJ-25006<br />SLKA-25043<br />SCCS-40012 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 13, 2003 | |releasedateNTSCJ = March 13, 2003<br />2003 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Region=NTSC-U/PAL | |Region=NTSC-U/PAL | ||
|OS=? | |OS=? | ||
|CPU=Intel Pentium | |CPU=Intel Pentium E5400 @ 3.60 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.8 RC r4520 | |Revision=0.9.8 RC (r4520) | ||
|Graphics= | <!-- | ||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
** EE Cyclerate: 3 | |||
--> | |||
|Graphics=GSdx (r4510) | |||
|Sound= | |Sound= | ||
* SPU2-X r4510 | * SPU2-X (r4510) | ||
* | * LilyPad (r4510) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00, 50-60/60 FPS without hacks. 58-60/60 FPS with recommended hacks and '''EE cyclerate''' (3) which doesn't seem to cause trouble. | ||
|Tester=Machina | |Tester=Machina | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i5-6600 @ 3.80 GHz | |||
|GPU=NVIDIA GeForce GTX 970 @ 4 GB | |||
|Revision=1.5.0 (dev-1968 gbcc0160) | |||
|Graphics=GSdx SSE4 1.1.0 (2017-03-31) | |||
|Sound= | |||
* SPU2-X 2.0.0 (2017-03-31) | |||
* LilyPad 0.12.1 (2017-03-31) | |||
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. There's a minor issue when running in Direct3D Hardware mode with upscaling. You can easily avoid this by running in OpenGL Hardware instead, or in any of the Software modes. | |||
|Tester={{ForumUser|maxen1416}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
* Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270) | * Original names: '''バーチャファイター4 エボリューション''' (SLPM-65270), '''格斗擂台4 进化版''' (SCCS-40012), '''버추어파이터 4 에볼루션''' (SLKA-25043) & (SLKA-25188) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Half Backgrounds | |IssueName=Half Backgrounds | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Some of the | |Description=Some of the stages have a wall of fog blocking half of the background. | ||
|Workaround= | |Workaround=Has been fixed as of at least PCSX2 v1.2.1. For older versions temporarily switch to the Software renderer at these stages by pressing the F9 key. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616) | File:Virtua_Fighter_4_Evolution_Forum_1.jpg|Virtua Fighter 4: Evolution (SLUS 20616) | ||
File:Vf41-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
File:Vf42-cynicmimic.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), FXAA, 16xAF, Widescreen patch, No Interlacing patch | |||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)] | *[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLUS-20616-U--29346 Virtua Fighter 4 - Evolution (SLUS 20616) (U)] | ||
*[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} | *[http://forums.pcsx2.net/Thread-Virtua-Fighter-4-Evolution-SLES-51616-E--29717 Virtua Fighter 4 - Evolution (SLES 51616) (E)]}} |