Breath of Fire: Dragon Quarter: Difference between revisions

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*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Comments=USA v02.00(14/06/2004),  
GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this
|Tester={{ForumUser|Fayt756}}
|Tester={{ForumUser|Fayt756}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 920
|GPU=Nvidia Geforce 660GTX
|Revision=601d182 (PCSX2 1.3.1-20151205020727 )
|Graphics= TF Nearest or Bilnear (ps2) TC off set 0500 - 0500
|Sound=
*SPU2-X
*?
|Comments=MTVU, OpenGL ((CRC hack level= none, Hardware Depth, Blend unit Accuracy = basic  or DX11 @3x scale Runs full speed
|Tester={{ForumUser|Tsunami2311}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Use Align Sprite=Full/Half ( will cause text to look blurry better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2)
|Description=Use Align Sprite=Full/Half ( will cause text to look blurry better option use TC offset hack (0500-0500). Portrait and lot text is unreadable unless you set Texture Filtering to Nearest or Bilnear (ps2) (note wild arm off set no longer works in newer builds ( either cause GUI dont support the 2 (full/half) states it use to have or the 2 states were removed)
|Workaround=Use software more
|Workaround=Use software more
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
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