Burnout Dominator: Difference between revisions
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Added a new issue (dull surfaces.) Also, can we please keep capitalization consistent?
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(Added a new issue (dull surfaces.) Also, can we please keep capitalization consistent?) |
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*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Black sky/reflection issues can be solved by booting the game in | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Black sky/reflection issues can be solved by booting the game in Software mode, once you're ingame press F9 to switch back to Hardware, all looks fine. | ||
|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
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*SPU-X 2.0.0 | *SPU-X 2.0.0 | ||
*Onepad 0-Dev 1.1.0 | *Onepad 0-Dev 1.1.0 | ||
|Comments= No matter the settings i used the game runs too slow ~25-30fps. I tried all presets with | |Comments= No matter the settings i used the game runs too slow ~25-30fps. I tried all presets with Software and Hardware mode for gsdx-gl and spu-x set to '''interpolation'''=''nearest'', '''Synchronization='''''Asynx mix''. | ||
|Tester= Joder666 | |Tester= Joder666 | ||
}} | }} | ||
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|AffectedVersions=All | |AffectedVersions=All | ||
|Description=Sky is either untextured or renders without light rings. | |Description=Sky is either untextured or renders without light rings. | ||
|Workaround=Switch to Software mode using F9 when a race loads, and if sky returns to normal, switch back to | |Workaround=Switch to Software mode using F9 when a race loads, and if sky returns to normal, switch back to Hardware mode. | ||
}} | }} | ||
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|Description=Certain reflections and textures do not load correctly. | |Description=Certain reflections and textures do not load correctly. | ||
|Workaround=Use System->Boot CDVD (fast) instead of System->Boot CDVD (full). | |Workaround=Use System->Boot CDVD (fast) instead of System->Boot CDVD (full). | ||
}} | |||
{{Issue | |||
|IssueName=Dulled Surfaces | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|AffectedVersions=All | |||
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | |||
|Workaround=Use OpenGL and set Blending Unit Accuracy to High or use Software mode. | |||
}} | }} | ||