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It's a workaround, so the issue is not fixed
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|caption          =
 
|caption          =
 
|developer        = Project Aces
 
|developer        = Project Aces
|genre            = Arcade, combat flight simulator
+
|publisher        = [[Namco]] (JP, US), [[Sony|SCEI]] (KO, AS), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU)
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
+
|genre            = Simulation
 +
|gameinfo          = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br />
 
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
 
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
 
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
 
|wikipedia        = [http://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]
+
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
|reviewscore      = 75/100
+
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}}
 
|cpu-intensive    = 1
 
|cpu-intensive    = 1
 
|gpu-intensive    = 1
 
|gpu-intensive    = 1
|sw-rendering-only = 1
+
|widescreen        = 1
|widescreen        = 2
+
|widescreenpatch  = 1
|gamefaqslink     = [http://www.gamefaqs.com/ps2/929935-ace-combat-zero-the-belkan-war Link]
+
|numberofplayers  = 2
 +
|ko_rating        = ALL
 +
|au_rating        = PG
 +
|eu_rating        = 12+
 +
|na_rating_text    = Mild Language, Violence
 +
|na_rating        = T
 +
|japan_rating     = A
 +
|italian          = SCES-54041
 +
|spanish          = SCES-54041
 +
|french            = SCES-54041
 +
|german            = SCES-54041
 +
|japanese          = SLPS-25629 &  SLPS-73250
 +
|english          = SLUS-21346 & SCES-54041
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
 
|serialsNTSCU      = SLUS-21346
 
|serialsNTSCU      = SLUS-21346
|CRCsNTSCU        =  
+
|CRCsNTSCU        = 65729657
 
|releasedateNTSCU  = April 25, 2006
 
|releasedateNTSCU  = April 25, 2006
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
|linuxstatusNTSCU  =
+
|linuxstatusNTSCU  = 2
 
|macstatusNTSCU    =
 
|macstatusNTSCU    =
 
<!-- PAL props -->
 
<!-- PAL props -->
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|serialsPAL        = SCES-54041
 
|serialsPAL        = SCES-54041
 
|CRCsPAL          =
 
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />September 21, 2006
+
|releasedatePAL    = September 15, 2006<br />September 21, 2006 <small>(Australia)</small>
 
|statusPAL        =
 
|statusPAL        =
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
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|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
 
|serialsNTSCJ      = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173
 
|CRCsNTSCJ        =
 
|CRCsNTSCJ        =
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006<br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small>
+
|releasedateNTSCJ  = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small>
 
|statusNTSCJ      =
 
|statusNTSCJ      =
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
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|Comments=Runs near full speed., Same issues in hardware mode as before.
 
|Comments=Runs near full speed., Same issues in hardware mode as before.
 
|Tester={{ForumUser|General-Plot}}
 
|Tester={{ForumUser|General-Plot}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7 64-Bit
 +
|CPU=Intel Core i5-3570K @ 4.40 GHz
 +
|GPU=NVIDIA GeForce GTX680 @ 2 GB
 +
|Revision=1.5.0 (dev-2242)
 +
|Graphics=GSDx32-SSE4
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Internal Resolution 2xNative
 +
* Allow 8-bit textures
 +
* Large Framebuffer
 +
* Mipmapping Basic
 +
* CRC Hack Level - Partial
 +
* Accurate Date
 +
* Blending Unit Accuracy - Medium
 +
* Enable HW Hacks:
 +
** Align Sprite
 +
** Merge Sprite
 +
** Unscale Point and Line
 +
** Half-pixel Offset - Special (Texture Agressive)
 +
** Round Sprite - Half
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details.
 +
|Tester=Daemit
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7 64 bit
 +
|CPU=Intel Core i7-4790 @ 3.6GHz
 +
|GPU=Nvidia GTX 960 2GB
 +
|Revision=1.6.0
 +
|Graphics=GSDX 1.2.0
 +
|Sound=SPU2-X 2.0.0
 +
|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites.
 +
|Tester=Kke
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
   −
<!--
+
 
 
{{TestingHeader|OS=Linux}}
 
{{TestingHeader|OS=Linux}}
 
{{TestingEntry
 
{{TestingEntry
|Status=?
+
|Status=2
|Region=?
+
|Region=NTSC-U
|OS=?
+
|OS=Arch Linux
|CPU=?
+
|CPU=Intel Core i5 4570 @ 3.20 GHz
|GPU=?
+
|GPU=NVIDIA GeForce GTX 770
|Revision=?
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|Revision=PCSX2 1.4.0-0-compiled on Jan 9 2016
|Graphics=?
+
|Graphics=GSdx 2.0.0 OpenGL
|Sound=?
+
|Sound=
|Comments=?
+
*SPU2-X 2.0.0 SDL
|Tester=?
+
*OnePAD 1.10
 +
|Comments=Severe terrain texture errors in distance on hardware mode.  Playable but distracting.  No such issues on software mode but game runs below 60 fps.
 +
|Tester=actioninja
 +
}}
 +
 
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Ubuntu 16.04
 +
|CPU=Intel Core i7-6700HQ
 +
|GPU=NVIDIA GeForce GTX 965M
 +
|Revision=v1.5.0
 +
|Graphics=GSdx 1.1.0
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Internal Resolution: 2x Native
 +
* Interlacing: Auto
 +
* Texture Filtering: Bilinear (PS2)
 +
* Large Framebuffer: ✓
 +
* Anisotropic Filtering: 2x
 +
* Blending Unit Accuracy: Medium
 +
* Automatic CRC Level: Partial
 +
* Mipmapping (Ins): Basic
 +
* '''Hardware Hacks'''
 +
** Align Sprite: ✓
 +
** Unscale Point and Line: ✓
 +
* '''Shader Configuration:'''
 +
** Texture Filtering of Display: ✓
 +
** FXAA Shader: ✓
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* OnePad 2.0.0
 +
|Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered.
 +
|Tester=Entheogen
 
}}
 
}}
 +
 
{{TestingFooter}}
 
{{TestingFooter}}
-->
+
 
    
== Trivia ==
 
== Trivia ==
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629), '''エースコンバット・ゼロ・ザ・ベルカン・ウォー PlayStation®2 the Best''' (SLPS-73250)
+
* Original names: '''エースコンバット・ゼロ ザ・ベルカン・ウォー''' (SLPS-25629) & (SLPS-73250)
 
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)
 
* Also known as '''Ace Combat: The Belkan War''' (EU, AU)
      −
  −
<!-- Remove comment signs and add issues here -->
   
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
   
==Known Issues==
 
==Known Issues==
 +
{{Issue
 +
|IssueName=Broken terrain textures
 +
|IsFixed=1
 +
|IssueLevel=1
 +
|Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
 +
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
 +
}}
    
{{Issue
 
{{Issue
|IssueName=
+
|IssueName=No collisions
|IsFixed=
+
|IsFixed=1
|IssueLevel=
+
|IssueLevel=2
|Description=
+
|Description=No collisions, including no missile hits.
|Workaround=
+
|Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot.
 +
}}
 +
 
 +
{{Issue
 +
|IssueName=Cutscenes/Certain Levels Blurry
 +
|IsFixed=0
 +
|IssueLevel=1
 +
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything
 +
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
 
}}
 
}}
-->
      +
<!-- Leaving the old gallery here, just in case someone wants it.
 
==The gallery==
 
==The gallery==
 
<gallery>
 
<gallery>
 
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
 
File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
 
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
 
File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346)
 +
</gallery>
 +
-->
 +
 +
== Gameplay Screenshots ==
 +
<gallery widths="175px" heights="100px">
 +
File:Ace Combat Zero- Title Screen.png
 +
File:Ace Combat Zero - Mission 1 - First Person View.png
 +
File:Ace Combat Zero - Mission 1 - Third Person View.png
 
</gallery>
 
</gallery>
  
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