PCSX2: Difference between revisions

Jump to navigation Jump to search
15 bytes added ,  17 October 2009
small corrs
(small corrs)
Line 252: Line 252:
PCSX2 playground was the fork project of PCSX2 (i.e. the project led by new usually non-team developers who have the different ideas of improvement or vision of the project). Because the sources of the original PCSX2 is in public domain (may be obtained by anybody free of charge) anyone can download the sources and continue to develop his own version of PCSX2. However the nature of PS2 architecture (it's complexity and the lack of documentation) diminishes the chance of such a fork.  
PCSX2 playground was the fork project of PCSX2 (i.e. the project led by new usually non-team developers who have the different ideas of improvement or vision of the project). Because the sources of the original PCSX2 is in public domain (may be obtained by anybody free of charge) anyone can download the sources and continue to develop his own version of PCSX2. However the nature of PS2 architecture (it's complexity and the lack of documentation) diminishes the chance of such a fork.  


Playground was a way to continue the project when all activity was seemingly absent. The project was started by '''cottonvibes''' and '''rama''' on 11 of August 2008 (first commit date) was a success generated much excitement and noise among PCSX2 fans and ultimately attracting new developers like Jake Stine (aka Air) or arcum42. After about a half-year of existence the project has been recognized by the those of the original PCSX2 team still remained active and the playground team was united with them. Thus the playground project and its team [http://code.google.com/p/pcsx2-playground/source/detail?r=710 ceased to exist] continuing as just PCSX2.
Playground was a way to continue the project when all activity was seemingly absent. The project started by '''cottonvibes''' and '''rama''' on 11 of August 2008 (first commit date) was a success generated much excitement and noise among PCSX2 fans and ultimately attracting new developers like '''Jake Stine''' (aka Air) or '''arcum42'''. After about a half-year of existence the project has been recognized by those of the original PCSX2 team still remained active and the playground team was united with them. Thus the PCSX2 playground project and its team [http://code.google.com/p/pcsx2-playground/source/detail?r=710 have ceased to exist] continuing as just PCSX2.


==Setting up PCSX2 guides==
==Setting up PCSX2 guides==
67,565

edits

Navigation menu