GSdx: Difference between revisions

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45 bytes removed ,  25 June 2015
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* '''Round Sprite''' -- Corrects the Sampling of 2D games when upscaling
* '''Round Sprite''' -- Corrects the Sampling of 2D games when upscaling
* '''Align Sprite''' -- Fixes issue with upscaling (vertical lines) in Namco games
* '''Align Sprite''' -- Fixes issue with upscaling (vertical lines) in Namco games
* '''Obsolete and removed hacks:'''
** <s>'''NVIDIA Hack''' -- Fixes odd stretching issues in recent NVIDIA drivers when upscaling (using DirectX 11). Try not to use this unless your game Videos or 2D screens are stretching outside the frame. </s> (Removed in June 2015, no longer required)


===Options appear in older version of GSdx (obsolete options)===
===Options appear in older version of GSdx (obsolete options)===
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* '''Pixel shader''' -- is used to manually specify the shaders version. (2.0 or 3.0 for DirectX 9 only). Though changing version can theoretically make some difference usually it really doesn't matter which one to choose. For cards without 3.0 shader support (older ones) this dialog is quite useless. For DirectX 10 modes plugin will use 4.0 shaders.
* '''Pixel shader''' -- is used to manually specify the shaders version. (2.0 or 3.0 for DirectX 9 only). Though changing version can theoretically make some difference usually it really doesn't matter which one to choose. For cards without 3.0 shader support (older ones) this dialog is quite useless. For DirectX 10 modes plugin will use 4.0 shaders.
* '''Enable tv-out''' -- is used to display the output on your TV.
* '''Enable tv-out''' -- is used to display the output on your TV.
* '''NVIDIA Hack''' -- Fixes odd stretching issues in recent NVIDIA drivers when upscaling (using DirectX 11). Try not to use this unless your game Videos or 2D screens are stretching outside the frame. (Removed in June 2015, no longer required)


===Hidden GSdx settings in GSdx.ini===
===Hidden GSdx settings in GSdx.ini===
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