Okami: Difference between revisions

Jump to navigation Jump to search
904 bytes added ,  5 June 2015
no edit summary
(→‎The gallery: added more screenshots from the website. P.S. lel @ Okami5, Amaterasu's butthole)
No edit summary
Line 111: Line 111:
|Comments= The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used.
|Comments= The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Home Premium 64-Bit
|CPU=Intel Core i3 550 @ 3.2Ghz
|GPU=ATI Radeon HD 5670 512mb
|Revision=1.2.1 r5875
|Graphics=ZeroGS 0.97
|Sound=
*SPU2-X r5875
*Lillypad 0.11.0 r5875
|Comments=*SPEEDHACKS:Preset lvl 2
Disable stencil buffer
no color clamping
disable depth updates
no target CLUT
fast update
Partial targets
Partial depth
Resolve hack #1
specular highlights
*PERFORMANCE:same problem as God Hand with ZeroGS Runs slow in some zones and has a lot of lighting problem the specular highlights in combination to the others speedhacks listed above Brings the game up to 60 Stable FPS and fixes lighting bugs but it also disables some effects one of this unfortunately it's the parchment now it just shows a black piece of paper i have found no fix for this ill post the gsdx results later in the "update" Part down below
*UPDATE:
|Tester=Razor96
}}
}}


ninja
20

edits

Navigation menu