GSdx: Difference between revisions

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465 bytes removed ,  10 May 2015
→‎Hidden GSdx settings in GSdx.ini: http://pastebin.com/vGVELD1T
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(→‎Hidden GSdx settings in GSdx.ini: http://pastebin.com/vGVELD1T)
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-n = shifting left(x) or down(y) depending on the axis<br>
-n = shifting left(x) or down(y) depending on the axis<br>
n = shifting right(x) or up(y) depending on axis<br>
n = shifting right(x) or up(y) depending on axis<br>
*'''Accurate scaled Resolution '''(as of SVN revision [http://code.google.com/p/pcsx2/source/detail?r=2055 2055] or [http://web.archive.org/web/20150510060850/http://code.google.com/p/pcsx2/source/detail?r=2055 alternatively])
<code>
:accurateScaleMulti = x
</code>
Overwrites the internal res if set to '''2''','''3''' or '''4''' with 2, 3, or 4 times native res - works with the hardware renderer only.
If set to other values then the setting will be ignored.


==List of ingame keys==
==List of ingame keys==
ninja
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