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This is the boring part that I'm going to look to implementing soon: In order for SPU2null to be fully emulation-compliant, it must properly simulate all of these things, which basically means it needs to have a complete sound mixer implemented; including reverb buffering/addressing logic. It probably seems silly, but SPU2null would still be without any platform dependent code or sound drivers, making it an ideal base for emulation analysis and as a base for future plugins. | This is the boring part that I'm going to look to implementing soon: In order for SPU2null to be fully emulation-compliant, it must properly simulate all of these things, which basically means it needs to have a complete sound mixer implemented; including reverb buffering/addressing logic. It probably seems silly, but SPU2null would still be without any platform dependent code or sound drivers, making it an ideal base for emulation analysis and as a base for future plugins. | ||
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