Okami: Difference between revisions

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1,755 bytes added ,  10 February 2015
added the game description from Wikipedia
m (Changed Okami to Ōkami)
(added the game description from Wikipedia)
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{{infobox
{{infobox
|image            = OkamiNTSCCover.jpg
|image            = OkamiNTSCCover.jpg
|caption          =
|caption          =Ōkami NTSC Cover
|developer        = [[Capcom]], [[Clover Studio]]
|developer        = [[Capcom]], [[Clover Studio]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|gameinfo          = Paint your way to victory.
|gameinfo          = Ōkami (Japanese: 大神, literally "great god", "great spirit" or "wolf" if written as 狼) is an action-adventure video game developed by [[Clover Studio]] and published by [[Capcom]]. It was released for Sony Computer Entertainment's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of [[Clover Studio]] a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by [[Ready at Dawn]], [[Tose]] and [[Capcom]], which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
 
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
 
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales initially, the game became immensely popular afterwards and received critical acclaim, earning the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise, though the motion control scheme has received mixed reviews.
 
A high-definition port of the game was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November 2012, supporting the use of the PlayStation Move motion controller. A sequel for the Nintendo DS titled Ōkamiden was released in Japan in September 2010, followed by North America and Europe in March 2011.
|wikipedia        = [http://en.wikipedia.org/wiki/Ōkami Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ōkami Link]
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/okami Metacritic]
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/okami Metacritic]
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* SPU2-X r3117 1.4.0
* SPU2-X r3117 1.4.0
* Lilypad r2930 0.1.0
* Lilypad r2930 0.1.0
|Comments=The game runs fine without any problems. If you can run the game in full speed, try turning on speed hacks, but it may break the game.
|Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game.
|Tester=CKL
|Tester=CKL
}}
}}
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* SPU2-X r4600m 1.4.0
* SPU2-X r4600m 1.4.0
* Lilypad r4500 0.10.0
* Lilypad r4500 0.10.0
|Comments=Running the game with EE cyclerate and VU cycle stealing both at 3, will give major slowdown. change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with fast CD loading, texture filtering and all available speedhacks on.
|Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with Fast CDVD loading, texture filtering and all available speedhacks on.
|Tester=Alexzander
|Tester=Alexzander
}}
}}
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