GSdx: Difference between revisions

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GSDX is the most known graphics plugin for [[PCSX2]] dating back to 2007 and initially developed by Gabest, who still remains as the main contributor. GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. It also can switch between hardware and software rendering. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible (in contrast with DirectX 9) but some games will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/Thread-GSdx here].
GSdx is the most known graphics plugin for [[PCSX2]] dating back to 2007 and initially developed by Gabest, who still remains as the main contributor. GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. It also can switch between hardware and software rendering. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible (in contrast with DirectX 9) but some games will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/Thread-GSdx here].


==Hardware requirements==
==Hardware requirements==
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