Setting up Windows version: Difference between revisions

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(It looks like this guide will take an eternity to correct/finish... Eternity is a long time.)
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The following options are supported by ZeroGS plugin:
The following options are supported by ZeroGS plugin:


*''Interlace Enable'': This option will be try to resolve some undesired interlacing effects (like screen "shaking"). Those games do not have interlacing issues will look better with this option disabled. You can toggle it while in game by using ''F5'' key.
*''Interlace Enable'': This option will try to resolve some undesired interlacing effects (like screen "shaking"). Those games do not have interlacing issues will look better with this option disabled. You can toggle it while in game by using ''F5'' key.


*''Bilinear Filtering'': This option will filter the textures when resizing them, smoothing out edges. Filtering may decrease your FPS dramatically unless you have a good graphics card. You can toggle it while in game by pressing ''Shift+F5''. ZeroGS supports two bilinear filtering modes: '''normal bf''' and '''forced bf'''. Some game will specifically ask for nearest-neighbor interpolation (no filtering mode) and ZeroGS will disable filtering for those games in ''normal bf'' mode. In ''forced bf'' mode, on the other hand, bilinear interpolation (filtering) will be forced in any game. It should be noted that ''forced bf'' mode can introduce unwanted artifacts at the edges of textures in some games, however, in most cases, it will produce smoother looking picture.
*''Bilinear Filtering'': This option will filter the textures when resizing them, smoothing out edges. Filtering may decrease your FPS dramatically unless you have a good graphics card. You can toggle it while in game by pressing ''Shift+F5''. ZeroGS supports two bilinear filtering modes: '''normal bf''' and '''forced bf'''. Some game will specifically ask for nearest-neighbor interpolation (no filtering mode) and ZeroGS will disable filtering for those games in ''normal bf'' mode. In ''forced bf'' mode, on the other hand, bilinear interpolation (filtering) will be forced in any game. It should be noted that ''forced bf'' mode can introduce unwanted artifacts at the edges of textures in some games, however, in most cases, it will produce smoother looking picture.
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