GSdx: Difference between revisions

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5 bytes added ,  13 October 2009
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n = shifting right(x) or up(y) depending on axis
n = shifting right(x) or up(y) depending on axis


* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. May dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
<code>
<code>
:MSAA=4
:MSAA=4
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