PCSX2 Documentation/Compiling on Windows: Difference between revisions

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*Several changes need to be made here.
*Several changes need to be made here.
*Under the Win32 Platform, you need to add the following to Include files: ''If you installed GLEW elsewhere, reflect here''
*Under the Win32 Platform, you need to add the following to Include files: ''If you installed GLEW elsewhere, reflect here''
<nowiki>$(DXSDK_DIR)\Include
<source lang="powershell">
$(DXSDK_DIR)\Include
$(ProgramFiles)\NVIDIA Corporation\Cg\include
$(ProgramFiles)\NVIDIA Corporation\Cg\include
C:\Development\Add-on Libraries\GLEW\include</nowiki>
C:\Development\Add-on Libraries\GLEW\include
</source>
 
Under the Win32 Platform, you need to add the following to Library files: ''If you installed GLEW elsewhere, reflect here''
Under the Win32 Platform, you need to add the following to Library files: ''If you installed GLEW elsewhere, reflect here''
<nowiki>$(DXSDK_DIR)\Lib\x86
<source lang="powershell">
$(DXSDK_DIR)\Lib\x86
$(ProgramFiles)\NVIDIA Corporation\Cg\lib
$(ProgramFiles)\NVIDIA Corporation\Cg\lib
C:\Development\Add-on Libraries\GLEW\lib</nowiki>
C:\Development\Add-on Libraries\GLEW\lib
</source>
 
Under the x64 Platform, I added the following for Library files: ''NVIDIA Directory only available or necessary if compiling on a 64-bit OS''
Under the x64 Platform, I added the following for Library files: ''NVIDIA Directory only available or necessary if compiling on a 64-bit OS''
<nowiki>$(ProgramFiles)\NVIDIA Corporation\Cg\lib.x64
<source lang="powershell">
$(DXSDK_DIR)\Lib\x64</nowiki>
$(ProgramFiles)\NVIDIA Corporation\Cg\lib.x64
$(DXSDK_DIR)\Lib\x64
</source>
 
That should finish up all of the search directory modifications required for PCSX2 to build properly. Now on to the next step!
That should finish up all of the search directory modifications required for PCSX2 to build properly. Now on to the next step!


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