PCSX2 Documentation/PCSX2 Build Scripts: Difference between revisions
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PCSX2 Documentation/PCSX2 Build Scripts (view source)
Revision as of 20:59, 9 January 2015
, 9 January 2015→Expert mode: CMake build parameters
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Expert options for package creation | Expert options for package creation | ||
*Enable package mode : follow the FHS for distribution | *Enable package mode : follow the FHS for distribution <code>-DPACKAGE_MODE=TRUE</code> | ||
*Plugin install path in package mode : | *Plugin install path in package mode : <code>-DPLUGIN_DIR="/usr/lib/pcsx2"</code> | ||
*GameDB install path in package mode : | *GameDB install path in package mode : <code>-DGAMEINDEX_DIR="/usr/share/games/pcsx2"</code> | ||
*GLSL shader install directory : | *GLSL shader install directory : <code>-DGLSL_SHADER_DIR="/usr/share/games/pcsx2"</code> | ||
*Update po (translation file) : | *Update po (translation file) : <code>-DCMAKE_BUILD_PO=TRUE</code> | ||
*Rebuild shader : | *Rebuild shader : <code>-DREBUILD_SHADER=TRUE</code> | ||
*Disable AVX: | *Disable AVX: <code>-DDISABLE_ADVANCE_SIMD=TRUE</code> | ||
*Enable/disable the stipping : | *Enable/disable the stipping : <code>-DCMAKE_BUILD_STRIP=TRUE|FALSE</code> | ||
** | **<code>TRUE</code>: Remove debugging information. | ||
** | **<code>FALSE</code>: Keep symbols. Better for debug. (recommended since it should not have any impact on speed) | ||
==Running CMake to generate the makefile:== | ==Running CMake to generate the makefile:== |