PCSX2 Documentation/Path 3 Masking / Geometry Syncing: Difference between revisions
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PCSX2 Documentation/Path 3 Masking / Geometry Syncing (view source)
Revision as of 02:00, 9 January 2015
, 9 January 2015no edit summary
(Created page with "''Originally written by refraction'' I promised myself ages ago I would write a blog about this, more for the PS2 community than anything else as this seems to be almost a da...") |
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Some of you may be familiar with Path 3 masking, some of you may not. In any versions around 0.9.4 or older, have you ever played a game where say some of the floor textures have had writing on them or just looked like absolute crap? Well the likelihood is that was due to Path 3 Masking problems. For those not familiar, here is a picture example of Persona 4 displaying Path 3 masking issues. | Some of you may be familiar with Path 3 masking, some of you may not. In any versions around 0.9.4 or older, have you ever played a game where say some of the floor textures have had writing on them or just looked like absolute crap? Well the likelihood is that was due to Path 3 Masking problems. For those not familiar, here is a picture example of Persona 4 displaying Path 3 masking issues. | ||
[[File:personapath3. | [[File:personapath3.jpg]] | ||
So, what is it exactly? | So, what is it exactly? |