PCSX2 Documentation/Nightmare on Floating-Point Street: Difference between revisions
PCSX2 Documentation/Nightmare on Floating-Point Street (view source)
Revision as of 23:43, 8 January 2015
, 8 January 2015Created page with "It is very hard to emulate the floating-point calculations of the R5900 FPU and the Vector Units on an x86 CPU because the Playstation 2 does not follow the IEEE standard. Mul..."
(Created page with "It is very hard to emulate the floating-point calculations of the R5900 FPU and the Vector Units on an x86 CPU because the Playstation 2 does not follow the IEEE standard. Mul...") |
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