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{{infobox | {{infobox | ||
|image = | |image = Mortal_Kombat_Deadly_Alliance.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Midway | ||
|genre = | |publisher = [[Midway]] | ||
|wikipedia = | |genre = Action, Fighting | ||
|gameinfo = | |wikipedia = [http://en.wikipedia.org/wiki/Mortal_Kombat:_Deadly_Alliance Link] | ||
|gameinfo = A controversial franchise marks its return in Mortal Kombat: Deadly Alliance. This time around, the fighting game features an all-new fighting system, an in-depth, supernatural storyline, and the infamous brutal fatalities. Beginning the next chapter in the battle of good versus evil, two powerful sorcerers--Shang Tsung and Quan Chi--join forces to deliver unrivaled fighting action in their quest for supreme mortality. Use new or classic Mortal Kombat fighters and engage in hand-to-hand and special-weapon combat, executing secret moves and combinations for fatalities and deadly body blows.<br /> | |||
The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles, generally two hand-to-hand styles and one weapon style which players can switch between with the push of a button. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character, consisting of a series of missions to complete with each of the characters. | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/551915-mortal-kombat-deadly-alliance Link] | |||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2002/11/19/mortal-kombat-deadly-alliance-4 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mortal-kombat-deadly-alliance Metacritic]|79/100}} | |||
|eu_rating = 18+ | |||
|au_rating = MA | |||
|na_rating_text = Blood and Gore, Violence | |||
|na_rating = M | |||
|italian = SLES-50717 & SLES-51439 | |||
|spanish = SLES-50717 & SLES-51439 | |||
|french = SLES-50717 & SLES-51439 | |||
|german = SLES-50717 & SLES-51439 | |||
|english = SLES-50717 & SLES-51439 & SLUS-20423 & SLUS-20423GH | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20423<br />SLUS-20423GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = November 16, 2002<br />October 2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU = | |statusNTSCU = | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50717<br />SLES-50717-P<br />SLES-51439 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = February 14, 2003<br />March 13, 2004 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 0 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
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|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTCS-U | ||
|OS= | |OS=Garuda Linux | ||
|CPU= | |CPU=AMD Ryzen 5 3600 | ||
|GPU= | |GPU=GeForce RTX 2060 | ||
|Revision= | |Revision=1.6.0 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound=*SPU2-X 2.0.0 [libspu2x-2.0.0] | ||
|Comments= | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Tester= | |Comments=The game runs normally on NTSC-U with changes to quite a few settings. You'll need to disable Depth, Safe, and turn on Texture Invalidation, Memory Wrapping and Sprite Merging. You'll also need to enable the Half-Screen Fix, and set Sprite Rounding to "Full". I know this is a lot of steps to do this, but it should be a good start. Any other things that can be changed should be at your disclosure. | ||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||