Max Payne: Difference between revisions

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140 bytes removed ,  1 January 2015
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*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode) in EE/VU Clamp modes: Extra preserv sign,EE/VU Rounding: Nearest., Status
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
Line 79: Line 79:
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode) in EE/VU Clamp modes: Extra preserv sign,EE/VU Rounding: Nearest., Possibles delays on loading screen,use savestate before(But very rare to happen)
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode). Possibles delays on loading screen,use savestate before(But very rare to happen)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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